tiaxotrax wrote: My biggest complaint is running multiple events some times as many as 3 seperate events. (nodes of power, angels, and return of gatewatch) at the same time with most of them ending at the same time and the last set of turns popping up 2 hours before the event ends. this comes from the change they made 2 or 3 months ago when they decided to start the events with 1 less turn initially and the countdown to the next start having 2 hours shaved off it. (why this was deemed most intelligent i'm not sure.) but now it results in a 2 hour block just before the event ends where you get 1 more turn with each planeswalker in the event. depending on where you live this time slot can be from 5-7 am in the morning (PST) or 8-10 am in the morning (EST) when most North and South american people are sleeping or at work where they shouldn't play games. Or it's mid afternoon if you're lucky enough to be in europe asia africa area. The previous way wasn't perfect. and it did result in some people feeling they didn't get all their turns or not being able to reach top of the leader board because others were using emulators to complete their battles faster on the first turn thus resulting in max points 2-10 minutes before others 8 hours before the event ended. (actually 7 hours 59 minutes and a few odd seconds) but it did allow a 7 to 8 hour window in which to use your final turns so you could manage to do it before bed or after wake up or on lunch depending on when your timezone fell. now unless you are dedicated or lucky enough to have your 2 hour window before the match ends at a convenient time you are doomed to not only not get the max score but also to not even finish all your turns in most events. before the change to event times my coalition had 100% participation and generally sat in the top 100. sometimes as high as the top 25. now due to stress and life we are down to 50% participation and only about 30% get max points. the other 20% tend to miss the entire last round of play. I think if the events were moved back to a 24 hour play window instead of a 22 hour window that the game would improved. I think the coders went for a quick fix and said instead of changing the code for how extra turns are awarded we will simply start the timer at X time end the event 24 hours later and not allow players to enter until X plus 2. And so a simple change would be to leave that code in place and instead have the events run for 26 hours. We the players would see a 24 hour event. There would be a 4 hour window in which to use the final turn There would still be no extra turn gained as all the extra battles are at 4-8 hour intervals. This would reduce a great amount of stress for the North and South american players as to not losing sleep/driving distracted/ or impeding their work flow. This ends my rant. and I hope it improves the game.
Feyda wrote: 7.) Objectives force you to cripple your own decks but you wind up facing full power decks designed for wins instead of objectives.