Polares wrote: Does Nat stun an enemy when an ally self-stuns (IM40, 3Cyke etc.)? No, sorry. Self damage or self stun never trigger these type of conditions.
Does Nat stun an enemy when an ally self-stuns (IM40, 3Cyke etc.)?
Piro_plock wrote: Polares wrote: Does Nat stun an enemy when an ally self-stuns (IM40, 3Cyke etc.)? No, sorry. Self damage or self stun never trigger these type of conditions. I tried BSS/Nat/IM40 - she stunned an enemy when Recharge resolved. (also, I edited my previous post)
Piro_plock wrote: EDIT: I tried this out. Nat DOES stun enemy when one of your allies stuns himself. Panther self-stun might be problematic though, because it happens on enemy turn... When it's your turn again, the enemy isn't stunned anymore and Spidey won't be invisible.
Jaedenkaal wrote: Oh wait. He really is on team iron man. Sorry Cap. When we said you could have your own team... we really meant it. It's all yours.
Polares wrote: Jaedenkaal wrote: Oh wait. He really is on team iron man. Sorry Cap. When we said you could have your own team... we really meant it. It's all yours. Next 5 really needs to be team Cap, even if he is the Red Skull! (Devs should make Natasha team Cap) This is another 'buff' To IM46, now Spidey, SS and BP are team IM, so it is much easier to have a full team IM team. Now If I could champ IM this year
Vhailorx wrote: I don't have a problem with making BP team IM (though I have never liked the team IM mechanic on IM46's red. playing with a specific team should not take a power from "not too bad" to "highest efficiency in game".
Quebbster wrote: Not sure what build to go for, gains from 3 to 5 covers seem pretty marginal across the board. Yellow looks nasty though.
Straycat wrote: Quebbster wrote: Not sure what build to go for, gains from 3 to 5 covers seem pretty marginal across the board. Yellow looks nasty though. Oh so thats what its like for a 5* to be usable at 1 cover. Thats what they wanted when introducing 5*s, took them 12 tries to get it right.
Piro_plock wrote: Does the black activate on each separate match in a cascade? Because if it does, it's got a nice damage potential. Hm. After a bit of consideration, I think it's kind of similar to Imaginaut, only better (sans the countdown incrementing on R/G/Y match)