Rick OShay wrote: Jaedenkaal wrote: This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions. Wait, it does actually resolve in between, I have just tried it on the sentry node in rocket vs groot pve!!! Test it, it does work! Agreed, I've been using Sentry with Carol in the goon nodes and I can't believe it. Drop his Sacrifice strike, then World Rupture, and try like mad to avoid matching his CD's. I swear I got 13 of them to resolve, and it hit the goons for a total of over 10K each, which ended the match of course. It took forever to run it out then I had to pick my jaw back up off the floor. I was hoping to see final increased value of the Strike tile before the end, but couldn't obv. My 3rd was BagMan just to help ensure I did as little match damage as possible before World Rupture!
Jaedenkaal wrote: This Sentry combo sounds hilarious with Strike tiles out, assuming the tiles are strengthened in between tile resolutions. Wait, it does actually resolve in between, I have just tried it on the sentry node in rocket vs groot pve!!! Test it, it does work!
Anon wrote: Has anyone tried Phoenix with Carol ? Instant Resurrection?
Cypr3ss wrote: I found this interesting when playing with the loaner Carol in the PVP event, my team was Carol, X-23 & starlord (green strongest) and when facing off against a carol/3* Wolvie/3* Hulk (green strongest) the following occurred: My Turn: hit Hulk a few times (powers), leaving 3 anger tiles on the board. AI Turn: 1st Anger tile procs, causing green matches, Carol smacks em doing enough dmg to Hulk that an extra anger tile was generated. Next anger tile procs, causing green matches, Carol attacks, another anger tile spawned, and so and so forth until it eventually ran through (afaict) each line on the board. It seemed to proc the newly created Anger tiles if they were 'below' the line on the board currently being processed, it was kind of an AI-winfinite... sort of... maybe. By the time the AI turn was finished I had 26 green AP (started with less than 6), it was crazy! Haven't quite worked out how to utilise this to my advantage, but it seems like there could be something there. Regards, Cypr3ss.
Quebbster wrote: Yeah, the passive is quite neat. As I am a 5* player I had a lot of OML-vs-OML matches, and it was astounding how much black AP I ended up with... and just how much damage the opposing team took matching black.
DeNappa wrote: I just noticed I couldn't send my Captain Marvel as team up. Is that because I only have her yellow cover, and that has a passive component to it? I thought you could send any characters that have active ability powers, but I may have been mistaken.
notamutant wrote: https://youtu.be/5Txlm5Wn5tA Character analysis video. Definitely had a lot of fun playing with her. She is pretty good, and has some unique team up potentials.
DesertTortoise wrote: A good alternative to that team, Tater, is Peggy/Carol/Jean. You have a full rainbow of active skills, three super annoying passives and Jean's green can possibly provide some special tiles for Carol to buff. It's a tad more squishy, but the AI tends to play Jean better than Rulk as well.
Anon wrote: I honestly believe that 5/5/3 is the best build for Carol. Yeah the AOE is nice....when it goes off. I have played extensibly with a 5/3/5 build and find that it is extremely unreliable. I could be fighting a Big Pun team whose strongest color is black along with my Carol. 2 matches 4's, one black and one team up. Guess which one they matched? At least with 5/5/3 I know what I am getting at all times instead of hoping the AI takes the bait. The astronomical tile buffing is far more valuable to me than the random AOE.
Vhailorx wrote: Anon wrote: I honestly believe that 5/5/3 is the best build for Carol. Yeah the AOE is nice....when it goes off. I have played extensibly with a 5/3/5 build and find that it is extremely unreliable. I could be fighting a Big Pun team whose strongest color is black along with my Carol. 2 matches 4's, one black and one team up. Guess which one they matched? At least with 5/5/3 I know what I am getting at all times instead of hoping the AI takes the bait. The astronomical tile buffing is far more valuable to me than the random AOE. i think you are generally correct. The exception may be mirror matches on pvp (cough*oml* cough), wheb 5 green can be a koller. But for all-around use the 6x greater tile buffing from 3-->5 yellow is too good to pass up.