bigsmooth wrote: My absolute favorite Big Enchilada team has become the following: 5/3/5 3/5/5 5/3/5
WalrusBrigade wrote: This is going to serve as somewhat of a bump, and not a team that I think is particularly "good." But Reed Richards is boosted this weekend, and while he is unchamped (4/5/4 at lvl 152) I thought I would try to find a decent team for him to be on. So the team is: 3/5/5 (or x/5/x) 4/5/4 (or really x/5/x) 3 5/3/5
Roland113 wrote: Here's a new team I discovered over the weekend: 3/5/5 or 5/3/5 5/3/5 or 5/5/3 3/5/5 This is a new discovery and I don't have Thanos champed so I'm still working the details out but the trick is relatively simple. Get 12 yellow and 18 black, yeah, it takes a little to work that, but once you do, lay down 2 barrages of Ironman and any Thanos that you can followed immediately by a double shot of Hood's , instant AP! Give it a turn and any Thanos will fire, wait another turn and IM40 comes back online and use your preferred attack (Red or Blue) to down one of the baddies, then let Thanos take over and you should be pretty close to being done with the round. So, yeah, it takes a bit ap generation to get it started but once it starts, it ends . . . very quickly.
Rick OShay wrote: Roland113 wrote: Here's a new team I discovered over the weekend: 3/5/5 or 5/3/5 5/3/5 or 5/5/3 3/5/5 This is a new discovery and I don't have Thanos champed so I'm still working the details out but the trick is relatively simple. Get 12 yellow and 18 black, yeah, it takes a little to work that, but once you do, lay down 2 barrages of Ironman and any Thanos that you can followed immediately by a double shot of Hood's , instant AP! Give it a turn and any Thanos will fire, wait another turn and IM40 comes back online and use your preferred attack (Red or Blue) to down one of the baddies, then let Thanos take over and you should be pretty close to being done with the round. So, yeah, it takes a bit ap generation to get it started but once it starts, it ends . . . very quickly. That works but you can truly speed this up and it's still quite efficient. Just gather 6 yellow, 3+ green, and maybe 8 black. Just fire Recharge once as normal ensuring all 3 CD's resolve. That will get you to the 12 green needed for Thanos. Play the black to speed this CD up, by the time it goes off IM40 should wake up to down an enemy with red - or hopefully blue, so you can save the bigger red for any remaining opponents. Try to avoid overkill as much as possible!
Dormammu wrote: One of the things I don't like about Mystique is that she doesn't play well with many others. Rainbow teams suffer because to truly shine Mystique's blue Infiltration needs to be in play. Also, she'll eat all your purple and black in order for her to have any offensive use at all. With this in mind, I decided to pair her with two more passive characters and let Mystique do all the work. 3/5/5 3/5/5 5/3/5 The idea here was two-fold. #1 Keep the purple flowing for stuns, either from Mystique if I had enough black to use her Masterstroke, or Switch's Reality Crush if I didn't. Meanwhile, Spidey is flooding the screen with defense tiles. So purple was my priority match. #2 Deny the other team AP. Many teams rely on Red/Green/Yellow so blue matches were my second priority, to use Mystique's Infiltration and keep my colors dominant. This also helps keep the purple flowing, which is always the top priority. I tried using this group anytime I was looking at an opposing team I knew would rely heavily on red, green, or yellow. Match damage against me was insignificant after a couple of purple matches and Spidey's defense tiles were on the board. I'd usually have 3-4 of them on the screen at any time, so they'd mitigate a lot of AP power damage against me as well. This allowed my team to go deep into matches if needed. If the board was favorable, I found myself using Spidey's blue stun a lot. On unfavorable boards I'd lean on Mystique's blue to shift the board back in my favor. On black-heavy boards the matches didn't last long; my Mystique's Masterstroke does 7.6k damage when she's shapeshifted. When black was in short supply, I'd use Switch's group attack as my main offense; trying to keep my enemies stunned with her and Spidey while I regrouped. If this strategy sounds like it took a while... it sometimes did. But Spidey's defensive tiles really helped manage my opponents from doing any significant damage during the longer games. Offensively in the SHIELD Simulator this was a fun team to play. Defensively... they didn't do as hot. The AI isn't anywhere near as adept at controlling the board as a player.