DayvBang wrote: Blame the invisible hand of the whatever, this one had more poll responses.
Gari wrote: No one sees the winfinite. NOt surprising.
Vhailorx wrote: Switch is a great starter for emgines that run on purple, but she cannot be part of any infinite engine. She can never make more than singoe CD without ending a turn.
Jarvind wrote: I'm looking forward to covering C4rol so I can use her with Peggy and Jean: - All powers cost more - Match strongest color? Lolz thanks for the AP (and maybe AOE damage) - Match 5? ZAP UPSIDE YA HEAD - Strikes galore, AOE and single target damage, stuns - Peggy's blue triggers Executive Decision 3x - Perfect rainbow with 3 passives and no active color overlap Something girl power something something.
Black Duke wrote: By the way, do you think that she'll be added to the legendary tokens at the beginning of Soul Gem Season?
Polares wrote: Jarvind wrote: I'm looking forward to covering C4rol so I can use her with Peggy and Jean: - All powers cost more - Match strongest color? Lolz thanks for the AP (and maybe AOE damage) - Match 5? ZAP UPSIDE YA HEAD - Strikes galore, AOE and single target damage, stuns - Peggy's blue triggers Executive Decision 3x - Perfect rainbow with 3 passives and no active color overlap Something girl power something something. This team might lack a bit in the special tiles creation front, Jean green is a bit too expensive for this, and Peggy doesn't create any. Maybe Kate can be another team for the girl power team, her purple adds a lot of strikes and a countdown (but you might not want this one to go off). Black and blue also adds countdowns to trigger Executive Decision. In 5 land we have PH for the team, with 9 red you get 4 very nasty strikes to buff, and if PH dies you can fire Carol yellow to bring her back immediately and then buff the tiles Punisher can also be a good teammate for her in 4 land, his blue is very cheap and it creates a lot of strikes that then can be buffed by Carol, even though he doesn't create any countdown. Maybe Blade too. KP has countdowns and if her blue countdown resolves also strikes (building him 3/5/5 make sense then). Not that many good strike tile creators in 4 land, I thought there were more...
Polares wrote: I just realised that if you use Carol with Banner, you basically will have Hulk all the time! You just need to get the 5 yellow while Banner is Hulk, and when the other team kills him and goes back to banner, you start then your turn, place the hulk countdown, and then fire Carol's yellow, and Hulk is back! This combo is great
Rick OShay wrote: Polares wrote: I just realised that if you use Carol with Banner, you basically will have Hulk all the time! You just need to get the 5 yellow while Banner is Hulk, and when the other team kills him and goes back to banner, you start then your turn, place the hulk countdown, and then fire Carol's yellow, and Hulk is back! This combo is great Exactly, and add the aforementioned Grocket to the mix (which offers a better active green power than Banner's IMO), they should tank yellow & green for Carol. Banner tanks black prior to transform, and then Hulk tanks green for all. [Dangerous vs heavy Red or Purple teams obv.] 5 yellow and she quickly gets R&G's blue CD to resolve, then starts to buff the strikes. Don't forget all the extra match damage you get from Hulk with all those buffed strike tiles. You will actually WANT Hulk to get KO'd so that you get to yellow the CD again, ha.