richterbelmont10 wrote: When I fire Supernova or World Rupture, do Enemy strike tiles affect my team and hurt them with more self-damage?
Kolence wrote: richterbelmont10 wrote: When I fire Supernova or World Rupture, do Enemy strike tiles affect my team and hurt them with more self-damage? They don't. The same way friendly protect tiles do not shield you from self-damage.
Wow...good thing there's no rule against necro-ing a dead thread about a character! Nearly seven years between these posts...
I posted this in the General thread about Ascension, but it will very likely get lost in the shuffle with everyone posting there.
I've ascended Sentry, and was using his 4-star variety in the required node today. He's at LVL 303, and is at 5/5/3.
Supernova - 2398 damage to enemy team, and then 1680 damage to enemy team and 1680 to allies per red destroyed. World Rupture. Fills an 8x8 square, with each countdown doing 374 to the enemy team and 374 to allies.
At LVL 4, World Rupture fills a 6x6 square, and does 374 to the enemy team and 327 to allies.
Meanwhile, the LVL 185 Sentry I have, who is also 5/5/3: Supernova - 1997 damage to enemy team, and then 333 damage to enemy team and 175 to allies per red destroyed. World Rupture. Fills an 8x8 square, with each countdown doing 168 to the enemy team and 65 to allies.
So the damage he does to his own team scales up faster than the damage he does to the enemies?