Kaladesh MTGPQ Card Gallery (12/7/16)

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LakeStone
LakeStone Posts: 1,377 Community Moderator
edited January 2017 in MtGPQ General Discussion
Hi Everyone -

In advance of the 1.9 Update release and the introduction of the Kaladesh card set in MTGPQ, here is the Kaladesh MTGPQ Card Gallery for your reference. The update will go live sometime tomorrow.

Thank you!

The Kaladesh Card Gallery can be found here - https://d3go.com/mtgpq-card-list-kaladesh/

Comments

  • Fiddler
    Fiddler Posts: 251 Mover and Shaker
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    The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.
  • Kami
    Kami Posts: 10 Just Dropped In
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    Fiddler wrote:
    The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.


    My thoughts as well, but there's no blue white plains walker atm
  • buscemi
    buscemi Posts: 673 Critical Contributor
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    Also Deploy the Gatewatch could probably use a tweak.
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
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    Do note that Torrential Gearhulk works "On cast" and not "On enter battlefield", which is very significant in this case, as it will not trigger if it is not cast from hand. (Hence the "When you cast this creature").
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
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    Fiddler wrote:
    The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.

    If the cards play like they read, it shouldn't be a huge issue. Deploy fetches and the Gearhulk only triggers when cast. So Deploy into Gearhulk shouldn't trigger another deploy. You'd have to cast a seperate Gearhulk on it's own to trigger and cast another Deploy but you were probably already winning by casting Deploy once on it's own anyway. But by all means tweak away, I don't have Deploy and probably never will.

    *JC beat me to it.
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
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    There is also a little errata that slipped through - Torrential Gearhulk does not give full mana to the Returned cards anymore. The text will be fixed in an update coming very soon after the release.
  • Fiddler
    Fiddler Posts: 251 Mover and Shaker
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    With so many new cards the platinum level of color mastery is going to get crowded. I wonder if there are plans to expand color mastery, refactor the level requirements, or something like else in the works. Maybe its just going to stay this way and, like story mode, be geared to new players?
  • Feagul
    Feagul Posts: 114
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    I'm curious what changes have been made to color mastery. At the very least, a bigger overflow bucket [it's currently restricted to 1000] is required with this new set as it is now possible to get more than +1000 mastery in platinum with the addition of these cards. Are the requirements for the tiers different now? Is there an additional tier? Was this accounted for?
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
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    cool looking set overall, wonder what the bugs will be with energize and overload though.
  • majincob
    majincob Posts: 732 Critical Contributor
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    There is also a little errata that slipped through - Torrential Gearhulk does not give full mana to the Returned cards anymore. The text will be fixed in an update coming very soon after the release.
    This is probably a good idea, but it makes my inner power-combo player cry.
  • alextfish
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    ZW2007- wrote:
    Fiddler wrote:
    The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.

    If the cards play like they read, it shouldn't be a huge issue. Deploy fetches and the Gearhulk only triggers when cast. So Deploy into Gearhulk shouldn't trigger another deploy.
    The problem is this "if" is a huge "if". Cards in this game very frequently don't work the way their text says. "Target" doesn't always target, "target creature" frequently can only target creatures on one side of the battlefield, many things that say "cast" trigger off tokens arriving. It's basically impossible to apply any methodical system to predict whether a combo will work or fail in this game; you just have to try it out.

    It's a far cry from the rock-solid methodical Oracle templating of paper Magic, more's the pity.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
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    alextfish wrote:
    ZW2007- wrote:
    Fiddler wrote:
    The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.

    If the cards play like they read, it shouldn't be a huge issue. Deploy fetches and the Gearhulk only triggers when cast. So Deploy into Gearhulk shouldn't trigger another deploy.
    The problem is this "if" is a huge "if". Cards in this game very frequently don't work the way their text says. "Target" doesn't always target, "target creature" frequently can only target creatures on one side of the battlefield, many things that say "cast" trigger off tokens arriving. It's basically impossible to apply any methodical system to predict whether a combo will work or fail in this game; you just have to try it out.

    It's a far cry from the rock-solid methodical Oracle templating of paper Magic, more's the pity.

    Err... It's already confirmed to be an errata.
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
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    alextfish wrote:
    ZW2007- wrote:
    Fiddler wrote:
    The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.

    If the cards play like they read, it shouldn't be a huge issue. Deploy fetches and the Gearhulk only triggers when cast. So Deploy into Gearhulk shouldn't trigger another deploy.
    The problem is this "if" is a huge "if". Cards in this game very frequently don't work the way their text says. "Target" doesn't always target, "target creature" frequently can only target creatures on one side of the battlefield, many things that say "cast" trigger off tokens arriving. It's basically impossible to apply any methodical system to predict whether a combo will work or fail in this game; you just have to try it out.

    It's a far cry from the rock-solid methodical Oracle templating of paper Magic, more's the pity.

    Some errors might slip through once in a while, sadly, but we are working hard to ensure that card text is as accurate as can be.

    In this case (and in the future), we are using "When this card enters the battlefield" (and other variants of this) to mean "When this card enters the battlefield from any location". Using "When you cast this card" (and other variants) means "When this card is played from your hand". The wording is meant to be specific so that it's clearer. Granted, as I said, sometimes there's mistakes, and there's an actual reason for that, when comparing the methodical Oracle templating - in our game, we have to match card text with what the card actually performs in the game internally, while in paper Magic there's no code running behind the card (obviously) so they can print what they like with no other types of repercussions. There's many, many cases where internally a card does a LOT of stuff, but the card text is a simple line of text, so we need to be very analytical when writing card text, and since it's a human process (we can't automate this, really. we've tried!) errors will slip through.
  • fox1342
    fox1342 Posts: 174 Tile Toppler
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    Are you going to back-edit this so that all previous sets have a distinction between cast and Enter? (please do this for all mechanics etc too - at they very least clues should be supports for origin trigger not just bfz)

    Because if you don't standardise now you're going to get a lot (MORE) of confusion down the line!
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
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    fox1342 wrote:
    Are you going to back-edit this so that all previous sets have a distinction between cast and Enter? (please do this for all mechanics etc too - at they very least clues should be supports for origin trigger not just bfz)

    Because if you don't standardise now you're going to get a lot (MORE) of confusion down the line!

    It's in our task list! It takes a lot of time to rewrite entire sets however, so I wouldn't expect that soon.
  • wereotter
    wereotter Posts: 2,064 Chairperson of the Boards
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    We don't need to duplicate the card, but maybe update the art? Who doesn't want to see this cute little guy in their hand?

    4x-Demolish-MTG-Kaladesh-PREORDER.jpg
  • Daddystyx
    Daddystyx Posts: 103 Tile Toppler
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    Good job at nerfing a card into unplayable before it ever gets a chance to be played. 24 mana for an 8/8 defender is a lot to pay for an ability that's useless for the return on investment. Great job on making a card fight for WorldBreakers position on the POS mythic list. The ability was built in on casting the card which would have made it not work with deploy unless you drew one after the first deployment was cast. Maybe the card could reduce the cost of the cards it brings back or something. It's current build state will through it into the world breaker bin in most people's collection.
  • Theros
    Theros Posts: 490 Mover and Shaker
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    Torrential gearhulk is too expensive for what it does and the stats it has. It unplayable tome at least. If the spells it fetches get some mana a, or the card has first strike, reach or something, it would be a decent card.
    It does not make sense to filling up 24 mana just to play for something not that game changing and you may lose before you even cast it.
    Deploy for instance has a good ability that justifies its cost compared gearhulk. For a fraction of what it takes to play gearhulk, you can cast bigger creatures and draw much more useful cards. SP is high cost and despite the nerf is more useful and practical than gearhulk.