Fiddler wrote: The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch.
Hibernum_JC wrote: There is also a little errata that slipped through - Torrential Gearhulk does not give full mana to the Returned cards anymore. The text will be fixed in an update coming very soon after the release.
ZW2007- wrote: Fiddler wrote: The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch. If the cards play like they read, it shouldn't be a huge issue. Deploy fetches and the Gearhulk only triggers when cast. So Deploy into Gearhulk shouldn't trigger another deploy.
alextfish wrote: ZW2007- wrote: Fiddler wrote: The Torrential Gearhulk might need a tweak since it looks like it synergizes a bit too much with Deploy the Gatewatch. If the cards play like they read, it shouldn't be a huge issue. Deploy fetches and the Gearhulk only triggers when cast. So Deploy into Gearhulk shouldn't trigger another deploy. The problem is this "if" is a huge "if". Cards in this game very frequently don't work the way their text says. "Target" doesn't always target, "target creature" frequently can only target creatures on one side of the battlefield, many things that say "cast" trigger off tokens arriving. It's basically impossible to apply any methodical system to predict whether a combo will work or fail in this game; you just have to try it out. It's a far cry from the rock-solid methodical Oracle templating of paper Magic, more's the pity.
fox1342 wrote: Are you going to back-edit this so that all previous sets have a distinction between cast and Enter? (please do this for all mechanics etc too - at they very least clues should be supports for origin trigger not just bfz) Because if you don't standardise now you're going to get a lot (MORE) of confusion down the line!