Mcjordan wrote: Final deck numbers: 9 Creatures 4 Spells 4 Supports
Sethalos wrote: How can I use the Harbinger ability? Generally my turn goes like this: 1) Select gems to match 2) Use/Cast mana for creatures 3) Creatures attack automatically. At what point in that process can I use Harbinger to give the creature I just cast Haste? Am I missing something? Thanks.
Sethalos wrote: Thanks for the reply. I guess I should have been a bit clearer though, there is no opportunity during the cast phase to use the ability. For example, let's say I have a creature in my hand ready to cast, I match up my gems and after resolving there is enough mana to cast the creature. The creature automatically enters the battlefield...and then at that point: either my current creatures go into their attack phase, or my turn is over. There is no point at which I'm able to actually use that ability on a freshly summoned creature unless I luck out and get an "addition gem selection". So, the ability is actually wasted as there is at no point during the sequence that allows you to use it.
watman wrote: Deck: Devil's Playground Oath of Gideon Paranoid Parish-Blade Serene Steward Spectral Shepherd Drogskol Cavalry (*) Slayer's Plate Exquisite Firecraft Declaration in Stone Tamiyo's Journal (*) - flexible slot, I have been running Wolf of Devil's Breach here as well - basically, it's a 'Big Bang' type card going in here The deck is focused on getting the creatures out ASAP, buffing them with the first PW ability - from what I feel, it's the fastest possible rush deck, in QBs I managed to get turn 5 wins regularly, and a single turn 4 was also possible. I feel that the ability swap (1 & 2) is incoming, as the second ability is simply not worth it, while the 3rd ability does not work in this type of deck - I think I have only used it twice in all the games I've played with Nahiri - always on the big bang creature.
Scotcamp wrote: watman wrote: Deck: Devil's Playground Oath of Gideon Paranoid Parish-Blade Serene Steward Spectral Shepherd Drogskol Cavalry (*) Slayer's Plate Exquisite Firecraft Declaration in Stone Tamiyo's Journal (*) - flexible slot, I have been running Wolf of Devil's Breach here as well - basically, it's a 'Big Bang' type card going in here The deck is focused on getting the creatures out ASAP, buffing them with the first PW ability - from what I feel, it's the fastest possible rush deck, in QBs I managed to get turn 5 wins regularly, and a single turn 4 was also possible. I feel that the ability swap (1 & 2) is incoming, as the second ability is simply not worth it, while the 3rd ability does not work in this type of deck - I think I have only used it twice in all the games I've played with Nahiri - always on the big bang creature. How is this running for you? I like the build.
Reaganstorme wrote: Also, check out yunnn's excellent Nahiri Zoo deck thread for ideas. It has Olivia, another 7 creatures (including Oath of Gideon) as well as Inner Struggle and Uncaged Fury. Its very very fast.
Unless her kit is just so good on its own, I might be better off buying the cheaper Tezzeret, because I have some really great blue and/or colorless artifact cards like Thopter Spy Network, Helm of the Gods, Prism Array, Shrine of the Gods, the whole Tutelage combo and some generators... Think I should just hold off on Nahiri until I have some stronger White and Reds?