GEFPenst wrote: That's why people paired up Spider and Venom in team - you have two sources of stuns and two sources of web tiles, makes devour so much easier.
KevinMark wrote: I don't understand something. What is eating? Does he insta-kill when he does that?
KevinMark wrote: Hmm, that many web tiles. AI is never gonna get that but when you are controlling Venom in a team with Bag Man or Spider Man, I think it's possible. I think you can't put them all three in the same team. From what I remember once you choose Spider Man or Bag Man the other gets locked. Still after the nerf it sounds good.
Zhirrzh wrote: Venom has rocked for me in the Simulator Hard bracket. Rather than trying to whittle down the health of boosted level 230s while stunlocking them, I can insta-kill them one by one. Much quicker. Classic Spiderman, Magneto Marvel Now, Venom. Heck, they aren't even that high level! (Spidey is somewhere in the 40s, although with 5 blue covers, Magneto in the 50s, Venom is maxed at level 40). I'm generally boosting with a blue/purple for the tough matches and both a blue/purple and a +3 all for the 230s, purely due to the lack of HP on my Mags and Spidey at the moment to survive hits while building to the first use of Mags' purple. It's been kind of hilarious pulling all these Devours and instakilling guys with up to 14k hp. Makes up for the tedium of running the Spidey stunlock...
locked wrote: Zhirrzh wrote: Venom has rocked for me in the Simulator Hard bracket. Rather than trying to whittle down the health of boosted level 230s while stunlocking them, I can insta-kill them one by one. Much quicker. Classic Spiderman, Magneto Marvel Now, Venom. Heck, they aren't even that high level! (Spidey is somewhere in the 40s, although with 5 blue covers, Magneto in the 50s, Venom is maxed at level 40). I'm generally boosting with a blue/purple for the tough matches and both a blue/purple and a +3 all for the 230s, purely due to the lack of HP on my Mags and Spidey at the moment to survive hits while building to the first use of Mags' purple. It's been kind of hilarious pulling all these Devours and instakilling guys with up to 14k hp. Makes up for the tedium of running the Spidey stunlock... That's an awesome strategy, I now kinda wish I hadn't deleted my Venom a while ago. But then again you need webs to heal once in a while. Since you have a usable Magneto MN, the Venom combo might work much better than I can imagine. If I keep my own newly dropped Venom though I'll probably never max his purple. You rarely need a team wide stun unless all of your heroes are on the brink of dying.
KevinMark wrote: Is it better to keep Venom's purple at 4? For 4 purple AP you generate 1 web tile and stun an enemy for 1 turn as opposed to for 7 purple AP 1 web and stun the whole enemy team for 1 turn.