Chandra, Roaring Flame :Official Thread
 
            
                
                    Malcrof                
                
                    Posts: 5,971 Chairperson of the Boards                
            
                        
            

Cost to Max Level: 79,920 runes
 Chandra
Chandra1: Flameshot - cost: 6
1 - 2 damage to opponent
2 - 3 damage to opponent
3 - 3 damage to opponent & destroy random 3x3 area
4 - 4 damage to opponent & destroy random 3x3 area
2: Scorching Strike - cost: 9
1 - 2 damage to creature
2 - 3 damage to creature
3 - 3 damage to all opposing creatures
4 - 4 damage to all opposing creatures
3: Fireball - cost: 21
1 - 10 dam to opponent
2 - 15 dam to opponent & destroy 2 random 3x3 areas
3 - 20 dam to opponent & destroy 2 random 5x5 areas
4 - 25 dam to opponent & destroy 2 random 5x5 areas
Level 60 mana bonuses:
 | +1
 | +1  | +3
 | +3  | +1
 | +1  |
 | 
Level 60 HP: 82
Level 60 max Creatures: 10 Spells: 6 Supports: 3
Post your decks and tips for Chandra below!
0      
            Comments
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            should probably update the pic of her skills now that they changed her first skills loyalty cost back up to 60
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            PapiLouis4 wrote:should probably update the pic of her skills now that they changed her first skills loyalty cost back up to 6
 I don't have a screenshot of that, if you have a max Chandra, would you mind PM'ing me the image, i will add it and update any text as necessary. IF you have not used the Forum PM system, use this link and click "send message" memberlist.php?mode=viewprofile&u=77086
 Alternatively, if you are on Line, my id is in my signature.0
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             0 0
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            PapiLouis4 wrote: 
 Updated, thank you for the assist!0
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            Chandra is one of my few top power house decks. Below is what I am currently running. I would love to hear any advice on how to change up or improve upon what I have built below. Thank you in advance for all advice.
 Creatures
 Olivia, Mobilized for war: One of the heavy hitters in the deck with lifegain to pull you back from the brink of destruction in a pinch
 Embermaw Hellion: Trample and Berserker to take care of any creatures in your way plus pumps your other creatures up when they attack.
 Akoum Firebird: Strong Flyer that is brought back to the battlefield when you landfall with red
 Flameblade Angel: another strong flyer that will hit back when your opponent hits you
 Drogonmaster Outcast: in a pinch will summon dragons to deal some damage
 Spells
 Kozilek's Return: Cheap burn for small creatures
 Avacyn's Judgement: Bigger burn for everything else
 Turn Against: Make your opponents creature beat them up.
 Supports
 Mirrorpool: My go to support to pump up creatures
 Fevered Visions: Created draws and burns your opponent for 4 each turn.
 Please let me know your thoughts and what you would change up.
 Thank you0
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            I have Wolf of Devil's Breach, which is awesome and ensures me more wins than loses, but I want to build around it to make it even better. This is my deck:
 Creatures- 
Wolf of Devil's Breach
Iroa's Champion
Assembled Alphas
 - 
Avacyn's Judgement
Devil's Playground
Turn Against
 - 
Ghirapur Æther Grid
Foreboding Ruins
Game Trail
Brain in a Jar
 
 Any suggestion is more than welcomed!0
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 Chandra doesn't work that well with supports because of her first abilities so your supports have to be worth playing even if they'll be destroyed in a few turns. To that end, you probably can drop Ghirapur Aether Grid since it isn't worth the risk. If you have Tamiyo's Journal, the draw is good to mitigate the discard from Wolf of Devil's Breach.J_Samael_C wrote:I have Wolf of Devil's Breach, which is awesome and ensures me more wins than loses, but I want to build around it to make it even better. This is my deck:
 Creatures- 
Wolf of Devil's Breach
Iroa's Champion
Assembled Alphas
 - 
Avacyn's Judgement
Devil's Playground
Turn Against
 - 
Ghirapur Æther Grid
Foreboding Ruins
Game Trail
Brain in a Jar
 
 Any suggestion is more than welcomed!
 Inner Struggle is a good pseudo-removal spell if you have it. And Turn Against is a little risky nowadays with all the creatures with strong on-summon effects but can be good if used judiciously.
 You probably want a cheaper creature for times when the board state is bad and you aren't getting much mana. Having all expensive creatures makes your deck very vulnerable during bad board states. Reckless Bushwhacker is good for the mass Haste. Jori En is good for the draw if you have her. Volcanic Rambler is good for potential free matches or cascades if you don't have too many supports on the board.0
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            I'm playing this:
 Sword of the Animist
 Embermaw Hellion
 Demolish
 Volcanic Rambler
 Wolf of Devil’s Breach
 Lightning Axe
 Avacyn’s Judgement
 Mirrorpool
 Chandra's Ignition
 Reckless Bushwhacker
 Its pretty good. I like how it plays overall. The removal is pretty good, and it wins more than half the time.0
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            I am lvl. 45 and have been playing a little over a month. I lost a few matches starting out but am now at
 76.9% with 110W/33L
 current streak 13
 my deck is:
 8-1-1
 Downyard Behemoth
 Grove Rumbler
 Akoum Hellkite
 Boggart Brute
 Volcanic Rambler
 Mad Prophet
 Gibbering Fiend
 Lighting Javelin
 Ghirapur Æther0
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