bpcontra wrote: His yellow is an absolute beast in PvE....wow
Vhailorx wrote: bpcontra wrote: His yellow is an absolute beast in PvE....wow Yeah, hard to see him having trouble with just about any node against 2+ goons that spawn CDs. Even 100k health will burn away pretty fast taking 8-24k damage per turn. For fun you could play him with Cage and Star Lord. Every match will take 20 minutes and you won't ever actually have to use an active power (though if you did, you could use Strange's awesome blue for just 7ap).
Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. But the passive yellow damage (with 5 covers) is only 6k and change. Why is it lower than the reported 8445 for 450? Can we get a redname comment?
stochasticism wrote: Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. But the passive yellow damage (with 5 covers) is only 6k and change. Why is it lower than the reported 8445 for 450? Can we get a redname comment? It was nerfed prelaunch, rightly so.
Polares wrote: stochasticism wrote: Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. But the passive yellow damage (with 5 covers) is only 6k and change. Why is it lower than the reported 8445 for 450? Can we get a redname comment? It was nerfed prelaunch, rightly so. When? Where is that communication? Or are you just guessing? His yellow active does 17.4k dmg at 461 so maybe they buffed a bit the active dmg? He has 39k hitpoint, so his life looks also higher than in the stats we have.
Arckon wrote: Polares wrote: stochasticism wrote: Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. But the passive yellow damage (with 5 covers) is only 6k and change. Why is it lower than the reported 8445 for 450? Can we get a redname comment? It was nerfed prelaunch, rightly so. When? Where is that communication? Or are you just guessing? His yellow active does 17.4k dmg at 461 so maybe they buffed a bit the active dmg? He has 39k hitpoint, so his life looks also higher than in the stats we have. Polares, where are you getting the numbers on his health and the active damage component of the yellow power. All the screen shots I have show those to be in line with what was originally stated.
Polares wrote: stochasticism wrote: Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. His yellow active does 17.4k dmg at 461 so maybe they buffed a bit the active dmg? He has 39k hitpoint, so his life looks also higher than in the stats we have. Polares, where are you getting the numbers on his health and the active damage component of the yellow power. All the screen shots I have show those to be in line with what was originally stated. KDN roster. He has it already champed at 461. He has 11 levels more so it is hard to know the original numbers. Numbers at 461 level Life 39014 Blue dmg 6950 Yellow 17433 active, 6339 passive Oh and the critical is 4.2 and team up 345. Match dmg Y534, R80, Bl686, P610,G,73, B87, Team345
stochasticism wrote: Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. His yellow active does 17.4k dmg at 461 so maybe they buffed a bit the active dmg? He has 39k hitpoint, so his life looks also higher than in the stats we have. Polares, where are you getting the numbers on his health and the active damage component of the yellow power. All the screen shots I have show those to be in line with what was originally stated.
Vhailorx wrote: The king who shall not be named on these forums has a champed strange@461. His yellow active does 17.4k dmg at 461 so maybe they buffed a bit the active dmg? He has 39k hitpoint, so his life looks also higher than in the stats we have.
Polares wrote: Well, anyway, with the changes of his yellow I still think he might be top tier for PvE, but he has been hit quite hard as a viable char for PvP, at least for normal events (he might still be ok as third for Sim). With his hitpoints and yellow not being as dangerous as before, he can be easily killed first, even firing one ability like PH red. Against goons, at 5, he will still be very good I guess. It would have been much appreciated if the active was raised a bit to compensate for the loss.
Vhailorx wrote: Polares wrote: Well, anyway, with the changes of his yellow I still think he might be top tier for PvE, but he has been hit quite hard as a viable char for PvP, at least for normal events (he might still be ok as third for Sim). With his hitpoints and yellow not being as dangerous as before, he can be easily killed first, even firing one ability like PH red. Against goons, at 5, he will still be very good I guess. It would have been much appreciated if the active was raised a bit to compensate for the loss. Without a strong deterrant passive, he looks pretty vulnerable to a phoenix/oml team. They are likely to drop him with just a couple of powers before he can get the eye of agamotto going to remove their strikes. But this game is full of characters who suck at pvp and absolutely destroy pve. So addibg one more isn't much of a surprise.
Cthulhu wrote: Hello Everyone, Doctor Strange was changed after I posted the notes on his abilities. Please see the edits in the Passive Flames of the Faltine power, not the damage dealt when spending 14 AP. Sorry this got by me and I just found out about it today. Cthulhu
TLCstormz wrote: Cthulhu wrote: Hello Everyone, Doctor Strange was changed after I posted the notes on his abilities. Please see the edits in the Passive Flames of the Faltine power, not the damage dealt when spending 14 AP. Sorry this got by me and I just found out about it today. Cthulhu I hope ya communicated to them that, not only did they not add any kind of buff to his other powers nor health to compensate for this change, they also did this nerf at the last minute after everyone was already anticipating that Yellow, which very much changes his PvP viability. And that THESE are reasons why their playerbase get annoyed with them. :-p