alextfish wrote: *But* now you've optimised the whole game for the relatively unusual long-cascade case.
shteev wrote: alextfish wrote: *But* now you've optimised the whole game for the relatively unusual long-cascade case. I do find this odd. When I heard there were further speed enhancements in this update, I assumed they'd be talking about further improvements to token generation speed... the current animation is a little strange, and puts the first 2 tokens into play as cards and the rest as quick reinforcements, so Devil's Playground is still pretty slow to cast, and Not Forgotten hasn't been improved at all. Instead the token animations haven't been changed, and the cascades have been speeded up? Was there a call amougst the player base for that? I didn't notice it. Was it on Reddit perhaps which I don't visit? Has anyone seen the player base calling out for this change anywhere? Is the faster cascade animation a statement of intent by the dev team that cascades are in fact going to get get longer than they currently are?
EDHdad wrote: Overall, I like the faster gem matching. But I wouldn't mind an option to turn it on and off.
Ohboy wrote: EDHdad wrote: Overall, I like the faster gem matching. But I wouldn't mind an option to turn it on and off. Yup. I want it on for qb and off for events.
Hibernum_JC wrote: We wanted to make sure that token animations were a bit faster, and so we skip anything over 2 tokens (as you've mentioned, over 2 tokens and we skip the card animation). This was a design decision that was made because we wanted to keep the clarity of summoning tokens (and making sure they're readable a bit) while significantly speeding up the 4+ tokens summon speeds.
Hibernum_JC wrote: shteev wrote: alextfish wrote: *But* now you've optimised the whole game for the relatively unusual long-cascade case. I do find this odd. When I heard there were further speed enhancements in this update, I assumed they'd be talking about further improvements to token generation speed... the current animation is a little strange, and puts the first 2 tokens into play as cards and the rest as quick reinforcements, so Devil's Playground is still pretty slow to cast, and Not Forgotten hasn't been improved at all. Instead the token animations haven't been changed, and the cascades have been speeded up? Was there a call amougst the player base for that? I didn't notice it. Was it on Reddit perhaps which I don't visit? Has anyone seen the player base calling out for this change anywhere? Is the faster cascade animation a statement of intent by the dev team that cascades are in fact going to get get longer than they currently are? We wanted to make sure that token animations were a bit faster, and so we skip anything over 2 tokens (as you've mentioned, over 2 tokens and we skip the card animation). This was a design decision that was made because we wanted to keep the clarity of summoning tokens (and making sure they're readable a bit) while significantly speeding up the 4+ tokens summon speeds. As for the gem falling having been sped up, this was done as a general pass to speed up the game as a whole. There is currently an issue with the dropping animation not being as smooth as it should be that will be fixed in a future update. But I can guarantee you that speeding up the gem drop animation was not done because cascades and the like will get longer in the future, at all.
speakupaskanswer wrote: I don't see the problem in the accelerated gems drop. It makes the games faster and I have never thought I missed something.
blacklotus wrote: speakupaskanswer wrote: I don't see the problem in the accelerated gems drop. It makes the games faster and I have never thought I missed something. I agree. I monitor only the spell casting and end board states to make my next move. I never bother with the animated cascading gem matches, either mine or the AI. if mtgPQ show only the 2 end board states after swipe moves are made, I won't mind one bit.
Ohboy wrote: blacklotus wrote: speakupaskanswer wrote: I don't see the problem in the accelerated gems drop. It makes the games faster and I have never thought I missed something. I agree. I monitor only the spell casting and end board states to make my next move. I never bother with the animated cascading gem matches, either mine or the AI. if mtgPQ show only the 2 end board states after swipe moves are made, I won't mind one bit. It's kinda nice to know if you the card the AI is filling up is a behold the the beyond or a desolation twin.