Cthulhu wrote: Pylgrim wrote: Black seems super overcosted at 11 AP. Unless the placement of the tiles is not random? The description doesn't say random, could you please confirm, Chthulu? Yes, it's 11 AP for the Black power.
Pylgrim wrote: Black seems super overcosted at 11 AP. Unless the placement of the tiles is not random? The description doesn't say random, could you please confirm, Chthulu?
simonsez wrote: But you wouldn't use IMHB with him. The whole point of Blade is to NEVER use a red power. It'd be silly to waste a slot just to get an incrementally better battery. You're way better off adding a battery on a non-redundant color.
GrumpySmurf1002 wrote: simonsez wrote: But you wouldn't use IMHB with him. The whole point of Blade is to NEVER use a red power. It'd be silly to waste a slot just to get an incrementally better battery. You're way better off adding a battery on a non-redundant color. HB should would work fine with Blade, in basically any build.@553 he gives you a finisher on red when you can't wait for Bloodlust to end the match, and a better black.@355 he's a giant red battery, with his blue helping along his strike tiles while you wait for Bloodlust.@535 Blade black in combination with HB blue to create red cascades, while still having the big nuke for the end.
Blahahah wrote: So is the healing true healing or burst healing?
zodiac339 wrote: Blahahah wrote: So is the healing true healing or burst healing? Reads as "heal" not "burst of health"
Blahahah wrote: True but lately they've been suffixing "th" onto the end of healing numbers to indicate it's "true healing" so I wanted to make sure
cardoor wrote: His red is going to be tricky. If you have 6 red ap and then make a red match 3 to get to 9ap, the next turn it will drop down to 8 again. I almost think he is better paired with 4clops than HB because there is no black overlap and if Blades black places red randomly, then 4clops blue (or even red) might be able to pick them up.
ErikPeter wrote: I don't think Blade's value is at face value. You definitely shouldn't compare powers side by side in a vacuum. His active powers look overcosted and weak to make up for his potent red power. A free 300+ strike tile every turn is great; 3k/damage a turn is great. So Black, especially, isn't too bad if you look at it from the perspective of "If you have 7 red AP, deal damage or get a free Strength 288 Strike tile every turn until 4-6 red get matched away." It's not a red generator (8-9 tiles would be way better for that), it gets red tiles on the board (probably spread out) to trigger Strike generation (or, if it happens to make a match, bloodlust.) Turnover vs Accelerate is the main meta in MPQ and accel always wins; Blade looks bad because he's a turnover character. Black steals some AP to slow the game down, give him more time to do his thing. Green's overcosted heal serves the same purpose. It's possible with a couple other turnover guys he'd be pretty solid; Ant-Man, an updated higher-tier Psylocke, maybe. Rider would be good except he uses Red. (Or just forget it and team him with Iceman and build up strikes by ignoring while you gather ) In addition the devs have been pushing a new passive vs. active meta. Recently active defense has gotten a very strong push; Peggy makes your actives cost 2 more. C4ge makes a bunch of free protects when people use actives. Star-Lord redux gets a huge momentum shift when you use a power against his team. Blade seems like a very pointed counter to that. All you have to do is keep matching Red and you'll whittle them down without all the passive triggers. Blade + Bolt? Even better. Peggy will be under 30% health in no time. Looking at the numbers I think the initial trigger values might be a bit hard to deal with (think Chulk's original black) but with the right team he could be a lot more scary than he looks right now. (Not sure that team exists at this point in time but I bet it will someday.) The best 4 star team I can come up with right now is Chulk/Falcap. Good rainbow, mostly slow powers, Sam puts out protects and has an expensive nuke (saving the Red for Blade); Cho also deals passive damage (+AP), faster with Sam's blue speeding the CD, which saves up to make Cho's nuke hit harder. It'd be a slow build with a couple one-two punches at the end.
simonsez wrote: cardoor wrote: His red is going to be tricky. If you have 6 red ap and then make a red match 3 to get to 9ap, the next turn it will drop down to 8 again. I almost think he is better paired with 4clops than HB because there is no black overlap and if Blades black places red randomly, then 4clops blue (or even red) might be able to pick them up. I agree that 4clops would be a very effective battery via his blue and yellow, but again, you do not ever want to cast a red power (except as a finisher) if you're using Blade.