simonsez wrote: notamutant wrote: ErikPeter wrote: Plot Armor is an awesome team up. Send your whole team airborne (it ends the turn, since no one is there to make a match) and make protects. Especially if the AI is about to beat the **** out of you with something, like say, countdowns going off or any attack that will fire without a target (e.g. IM46's Girl Friday, team damage). You tested it can be sent as a TU? Don't know if it can be sent, but I've received one after a fight, which implies that it can.
notamutant wrote: ErikPeter wrote: Plot Armor is an awesome team up. Send your whole team airborne (it ends the turn, since no one is there to make a match) and make protects. Especially if the AI is about to beat the **** out of you with something, like say, countdowns going off or any attack that will fire without a target (e.g. IM46's Girl Friday, team damage). You tested it can be sent as a TU?
ErikPeter wrote: Plot Armor is an awesome team up. Send your whole team airborne (it ends the turn, since no one is there to make a match) and make protects. Especially if the AI is about to beat the **** out of you with something, like say, countdowns going off or any attack that will fire without a target (e.g. IM46's Girl Friday, team damage).
therightwaye wrote: simonsez wrote: notamutant wrote: ErikPeter wrote: Plot Armor is an awesome team up. Send your whole team airborne (it ends the turn, since no one is there to make a match) and make protects. Especially if the AI is about to beat the **** out of you with something, like say, countdowns going off or any attack that will fire without a target (e.g. IM46's Girl Friday, team damage). You tested it can be sent as a TU? Don't know if it can be sent, but I've received one after a fight, which implies that it can. my favorite part of this power is how it ends stun.
spectator wrote: How do you know she hasn't already got a healing code....
Mitchjewitz wrote: Instead of the almost pointless corner destruction, she should've had Color destruction! To me color destruction would've been the most important aspect of board control.
Mitchjewitz wrote: almost pointless corner destruction
RogueZeroOne wrote: Gwenpool seems to have taken a nerf in the R112 update. I was rocking her with IM40 and LThor in the Venom Heroic. I was extremely lucky winning multiple covers, then insanely lucky with a cover pack pull and was able to champ her (my only 4*champ, Devil Dino doesn't count). Her purple can do 9000+ single opponent damage and selectively or randomly destroy tiles, including attack/strike/protect. Her green(at 5 covers) was doing 22026 of enemy team damage (7342 x 3). 3 shots would hit the enemy team randomly. If there was only one left, they would all hit the same enemy. If you can fill purple and green, or fill green twice (20 AP) every thing dies. Since 112, any of the three shots can miss. Anyone else playing Gwenpool or notice this? Thanks RZ1
gravel wrote: Just champed Gwenpool, any preferred build? Assuming 5 in purple and green looking at the OP.
Bowgentle wrote: gravel wrote: Just champed Gwenpool, any preferred build? Assuming 5 in purple and green looking at the OP. I'm guessing 5/3/5. I just champed her myself, so waiting for a heroic so I can play her. Not going to try a 272 against my 5* scaling.