Grant Invisibility - Cost: 9 Yellow AP The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted. Also creates 2 Protect tiles of moderate strength. Level 4: Creates stronger tiles. Level 5: Creates 4 tiles.Force Bubbles 7 AP Susan focuses her power to lock the enemy down and save the team. Locks 3 chosen Basic, Strike, Protect, and Attack tiles in Force Bubbles before creating a Blue Protect tile. Level 4. Locks 4 tiles, makes a stronger tile. Level 5. Locks 4 tiles of any type and makes a stronger tile.Force Field Crush 12 AP Invisible Woman shatters the tiles surrounding 2 random Force Bubbles. Does not generate AP. Each Force Bubble deals minor damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 2 in random locations. Level 4: Destroys 3 Force Bubbles and the tiles surrounding them. If there are no locked tiles, makes 3. Level 5: Deals moderate damage per unlocked Force Bubble.
Web Bandages - Yellow 12 Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he converts them to bandages, healing his team for an additional 149. Levels 2-5: Increases base healing.[/u]All Tied Up - Blue 5 Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board. Level 2: +1 turn of stun if 3 Web tiles exist Level 3: +1 turn of stun if 2 Web tiles exist Level 4: +1 turn of stun if 1 Web tile exists Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.Spider-Sense - Purple PASSIVE Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play. Level 2: Creates up to 2 Purple Protect tiles. Level 3: Increases base Protect Strength by 25% Level 4: Creates up to 3 Purple Protect tiles. Level 5: Increases base Protect Strength by 25%
Psychic Knife - Red 8 Psylocke gains momentum, fluidly chaining attacks together. Deals 59 damage and creates a strength 12 Red Strike tile whenever fewer than 3 exist. Costs 1 less for each Red Strike Tile (min cost 5) Level 2: Increases Strike tile strength to 19 Level 3: 94 damage Level 4: Increases strike tile strength to 31 Level 5: 153 damageMax Level: Deals 1131 damage, creates a 226 strength red strike tile.Bewilder - Blue 10 Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool. Level 2: Steals up to 12 AP Level 3: Steals up to 15 AP Level 4: Steals up to 19 AP Level 5: Countdown reduced from 3 turns to 2 turns.Psi-Katana - Black 6 Psylocke carves the enemy up with her psionic katana. Deals 59 damage and leaves the enemy bleeding, converting a basic Black tile to an Attack tile that deals 14 damage to the current target each turn. Level 2: Deals 94 damage Level 3: Increases attack tile damage to 22 Level 4: 153 damage Level 5: Increases attack tile damage to 36Max Level: Deals 1131 damage and leaves the enemy bleeding. Converts a black tile into a 270 attack tile that damages the current opponent each turn.
Prehistoric Bite 7 AP Devil Dinosaur grabs the target in his fierce jaws, dealing 2575 damage and taking a bite out of a random 2x2 block of tiles.Prehistoric Chomp 10 AP Devil Dinosaur snatches the enemy in his massive teeth, dealing 4851 damage.Prehistoric Arms 6 AP Devil Dinosaur waves his foreshortened forearms ferociously, swapping two random tiles and dealing 1819 damage.
Godlike Power 14 AP Ragnarok slams his hammer down, releasing a wave of electricity that scars the battlefield. Deals moderate damage to all enemies and minor damage to allies. Destroys a random column. Does not generate AP.Thunderclap 6 AP Ragnarok gathers dark clouds and calls down a bolt of lightning. Adds 2-4 Blue tiles to the board, then deals moderate damage.Lightning Rod 8 AP Ragnarok hurls his hammer into the thunderclouds, where it absorbs the power of the storm. Creates 1-3 Green Charged tile. Catching the hammer charges the cyborg with electricity, giving him a burst of health.
658 wrote: Blue I don't like. Cheap protect tiles are useless and not fun.
Ozark Boatswain wrote: I like how Bewilder would always do something if it lasts one turn. It might be too powerful, though. Green Goblin can only drain up to 27 AP for 10 AP; Bewilder would be able to drain 30.
ErikPeter wrote: 658 wrote: Blue I don't like. Cheap protect tiles are useless and not fun. The idea was to make them not useless. One blue match and you are set against 5* match damage, like, close to 1k out of the gate for 3 AP. "Aggressive defense". The increasing cost is a drawback to offset the strong ability, and to make fighting her not just completely awful.