moss04 wrote: The blue heal seems a little bland. Since both of his other powers create countdown tiles, maybe turn the the blue into a passive that heals him whenever a friendly countdown tile concludes/finishes. Yellow might be too OP in some situations (HB punch, other one-hit style powers, etc.), if the 35% applies to any type of damage. Maybe it should be an amount rather than a %, or only apply to match damage, or both. Red is good. I like it. I assume all these numbers are base and would see a roughly 95% increase for max level?