Dragon_Nexus wrote: Red move is cheap, but it doesn't do much damage...so I guess that's fine (even if it's annoying to watch him do that every single damn round). Blue move, not a problem. But maybe it's just this event highlighting it, but my god is his purple move insanely powerful. When I looked at the level hundred-and-something Magneto, I saw the move did approx 500 damage. Then why did it kill my character outright, I wondered. Because it does 500 damage *for every red tile swapped* up to a maximum of thirteen. 5150 damage for a 10 purple tile move!? Is that just hands down the most powerful move in the game or something? It just ends my game right there, usually. Especially in this PVE event. I struggle to take down Hood first because I'm sick of him stealing my AP every round. So sometimes I lose a character on the way. But then if they so happen to hoover up the purples, he hits me with that and instantly kills a character right afterwards. I thought maybe he was a powered up character, but he isn't! It's insane.
turul wrote: He is just a bit overpovered in blue and red. purple is not. Its damage is only "overpowered" when there is a lot of blue. There are lot of 3* abilities doing similar damage. Probably the only problem is, that most of them are red abilities. Magneto having it on purple -> two characters having high damage ability in one team - Probably this is the biggest problem in the developers aspect...
Polkio wrote: NighteyesGrisu wrote: pardon me if this has been asked before, but I just noticed it for the first time today: why is Magneto's third powered colour yellow and not purple to match his power? IIRC pretty much every hero/villain has his power colours matched to his abilities, no? In theory yes. But check Black Widow Grey Suit
NighteyesGrisu wrote: pardon me if this has been asked before, but I just noticed it for the first time today: why is Magneto's third powered colour yellow and not purple to match his power? IIRC pretty much every hero/villain has his power colours matched to his abilities, no?
NorthernPolarity wrote: Think I'm going to go 5/4/4 for now. This hedges best on the nerf so that I can respec if necessary pretty easily, and 3AP red is a lot better than 4AP red. it feels like I rarely have more than 9 blue tiles on the board anyways, so no issue there.
entropic01 wrote: The 5th purple ups damage per blue tile as well. It doesn't say it but its there.
Polares wrote: Is that true? You know by how much? I have to know today, beacuse I can win the pink cover if I win a couple of fights!!! Arghhhh
Polares wrote: NorthernPolarity wrote: Think I'm going to go 5/4/4 for now. This hedges best on the nerf so that I can respec if necessary pretty easily, and 3AP red is a lot better than 4AP red. it feels like I rarely have more than 9 blue tiles on the board anyways, so no issue there. I am thinking the same, but I still have doubts. 5 blue is a killer, you could spend them and get exactely 5 blue in return if you place them right. 4 in red is also good because you could trigger the power with just one match and 4 in pink you are moving enough blues (and as you said is going to be diificult to have more than 9 blue on the field). My only fear is that Blue is going to be nerfed 100% sure. My only other problem is that today I have won a red cover in a token (!!!) so I can get a 4/5/4 build if I win the blue and the red cover in Blind justice so now i have doubts of going with this build. What do you think 5/4/4 or 4/5/4? entropic01 wrote: The 5th purple ups damage per blue tile as well. It doesn't say it but its there. Is that true? You know by how much? I have to know today, beacuse I can win the pink cover if I win a couple of fights!!! Arghhhh
mooken wrote: Magnus Blue nerf confirmed. My Lvl 4 Blue used to cost 6 Blue to use - The cost is now 8 Blue. Can't speak to the protect strength before/after, since Mags is buffed in the tourney.
AdamMagus wrote: mooken wrote: Magnus Blue nerf confirmed. My Lvl 4 Blue used to cost 6 Blue to use - The cost is now 8 Blue. Can't speak to the protect strength before/after, since Mags is buffed in the tourney. Mine still costs 6. I see no update on the android market. Not sure where you get the cost of 8 from
mooken wrote: AdamMagus wrote: mooken wrote: Magnus Blue nerf confirmed. My Lvl 4 Blue used to cost 6 Blue to use - The cost is now 8 Blue. Can't speak to the protect strength before/after, since Mags is buffed in the tourney. Mine still costs 6. I see no update on the android market. Not sure where you get the cost of 8 from ignore me. yes, I'm still at 6. was misinterpretting the intro mission default mags.
Phantron wrote: The difference between 4 and 5 in blue is whether you can get 4 random AP for 1 blue versus 4 random AP for 2 blue (this assumes the worst you do is a match 4 with Magnetic Field) and that's a rather significant difference. There's no skill in the game that comes close to what level 5 Magnetic Field does in terms of AP generation. If I started with a match 5 blue, I can often kill a guy in that turn or the next turn. The only reason to not go this path is if you're pretty sure you can't get a 5th blue before his nerf, and I've no idea how you can be sure of such thing given he's apparently not that high on the rebalance list (was listed toward the end of upcoming balance queue).
Jachdo wrote: Sorry to resurrect this thread again, but I wanted to see if anyone has tried a 4/4/5? It looks like the only combination that hasn't been mentioned (unless I missed it). I'm running a 4/3/5 Mags right now with one of each color sitting in bank. I'm solid with the purple (obviously) and have no intention of respecing that unless it gets a hard hit with the bat, which I doubt it will. So that leaves Blue and Red... I originally intended to go 5/3/5, but things have changed since then. Most commonly, I'll run Mags with Patch and Spidey. Spidey for Stun/Heal/Protect, Patch for Berserk/Regen, and Mags for Translocation / Board clearing / Patch synergy. When I don't run with Spidey, I'm usually using Mag's blue for tile replacement, which doesn't lend itself to the spamming technique. So with this set up, 3/5/5 would probably be my optimal build.. With respec on the horizon, I was thinking of running 4/4/5 until I grab another Red cover. However, looking at this build, It still allows the blue to fire in 2 matches and the red to fire off in a single match. Moving Red from 3 to 4 is a big difference, 1 match vs 2. Moving blue from 4 to 5 doesn't affect the speed of the charge as much as it allows for spamming (something I wasn't planning on doing anyway and will probably get removed in the near future). Any thoughts on this? I just found it strange that the build isn't discussed. Thanks for your input!