From IceX: For the cover slot increase, I completely understand where you're coming from in that regard. However, announcing price changes is very much a double edged sword for precisely the reason you state. In changing the price, we want to see what the user reaction is. Do players still buy the item when the price is increased or do they stop at a certain point? Is that point before or after the old one? When we figure out the break points, we can figure out the point at which the most customers are still satisfied while still providing the item or service in question.
From IceX: If we push the change in pricing out as a sudden thing: Users will be justifiably annoyed/angry over the price increase. Some will be in the position you are in, which isn't a great place to be. However, those users will make their decision on the perceived value in front of them. If the perceived value is fine, the majority of users will continue to utilize the service. If it's too low, less items will be sold and thus we'll know that we've perhaps raised the bar too high.
Catalyst wrote: So the devs have decided, after reading all feedback, where numerous times the player base has said cover purchasing costs to much and is required and costly to have a dead slot to upgrade covers to jack the price of covers up by 50%... <sighz> i was just lauding this game to a friend today that it was f2p friendly if you put in enough time, i need to rescind that comment now with the latest cover cost changes. this is pretty ridiculous pricing. From IceX: For the cover slot increase, I completely understand where you're coming from in that regard. However, announcing price changes is very much a double edged sword for precisely the reason you state. In changing the price, we want to see what the user reaction is. Do players still buy the item when the price is increased or do they stop at a certain point? Is that point before or after the old one? When we figure out the break points, we can figure out the point at which the most customers are still satisfied while still providing the item or service in question. ... From IceX: If we push the change in pricing out as a sudden thing: Users will be justifiably annoyed/angry over the price increase. Some will be in the position you are in, which isn't a great place to be. However, those users will make their decision on the perceived value in front of them. If the perceived value is fine, the majority of users will continue to utilize the service. If it's too low, less items will be sold and thus we'll know that we've perhaps raised the bar too high. ... the rationale is apparently lets gouge the customer until they stop purchasing... so vote with your hp/wallet and let them know the bar is too high. According to the above if enough of us dont buy covers we should expect the price to go back down. let them know we dont appreciate this change. we already said it was too high before but apparently not enough. I was going to wince and buy a cover yesterday for 200hp, today... not buying a cover. on a related note I really dont appreciate the devaluing of HP in the past 2 weeks. *** multi card packs now 1100 and up, ** 50% chance packs were 500hp, heroic packs including a limited ** char 450hp, health packs 15/60 now 50/200, card slots already 200hp now 300hp... it's getting pretty frustrating to see $10 now buy 1/3rd as much as it used to. I've spent $20 so far on this game... if this valuation trend continues looks like that's all i'll be spending. there is a lot I still love about this game... charging for inventory slots is not one of them.
Singled angle wrote: In my opinion, in app purchases are fine by nature, as video game publishers are running business, and are looking to make money. That is understandable and expected. What isn't tolerable is charging money that seems largely above the perceived norm, for items, slots, covers, that while aren't necessary to play, are necessary to progress. Charge for premiums and extras, not basics. Furthermore, it's near impossible for new players to stand a chance in tournament style play, without spending an absurd amount of money. Fun, but getting too annoying. 1 star.