GundamY wrote: I've made a speculation post about Emma Frost before. Let's compare and contrast our speculations with my post here: https://d3go.com/forums/viewtopic.php?f=21&t=33136
theabsoluteword wrote: 3* Emma Frost (White Queen) Diamond Body, PassiveWhen the opponent creates or matches a Critical Tile, Diamond Body Activates. While active, 'No You Don't' becomes unusable and 'Stop Hitting Yourself' changes effect. While active, Emma Frost also takes 10% less damage from attacks. 5 Covers: 40% less damage Stop Hitting Yourself, 10 APEmma Frost tampers with the opponents mind with surgical precision, tricking them into hurting themselves without even realizing it. Creates 2 random Enemy 3-Turn Countdown Tiles that deal 300 damage to the Enemy. If 'Diamond Body' is active, additionally force the opponent to fire 2 random abilities against themselves, then deactivate Diamond Body. 4 Covers: Deals 700 Damage 5 Covers: 2-Turn Countdown Tiles (Damage scales with her level, of course.) No You Don't, 9 APEmma Frost dismantles the opponent's strategy instantly, by blanking out their minds. Destroys a random Enemy Special Tile. If a 'Stop Hitting Yourself' Countdown Tile is destroyed, activate it's damage immediately and convert 2 random tiles into Blue Tiles. Does not work on Fortified Tiles. 5 Covers: Destroys 4 Enemy Special Tiles
ErikPeter wrote: theabsoluteword wrote: 3* Emma Frost (White Queen) Diamond Body, PassiveWhen the opponent creates or matches a Critical Tile, Diamond Body Activates. While active, 'No You Don't' becomes unusable and 'Stop Hitting Yourself' changes effect. While active, Emma Frost also takes 10% less damage from attacks. 5 Covers: 40% less damage Stop Hitting Yourself, 10 APEmma Frost tampers with the opponents mind with surgical precision, tricking them into hurting themselves without even realizing it. Creates 2 random Enemy 3-Turn Countdown Tiles that deal 300 damage to the Enemy. If 'Diamond Body' is active, additionally force the opponent to fire 2 random abilities against themselves, then deactivate Diamond Body. 4 Covers: Deals 700 Damage 5 Covers: 2-Turn Countdown Tiles (Damage scales with her level, of course.) No You Don't, 9 APEmma Frost dismantles the opponent's strategy instantly, by blanking out their minds. Destroys a random Enemy Special Tile. If a 'Stop Hitting Yourself' Countdown Tile is destroyed, activate it's damage immediately and convert 2 random tiles into Blue Tiles. Does not work on Fortified Tiles. 5 Covers: Destroys 4 Enemy Special Tiles I like the "When an opponent matches a critical tile" trigger of Diamond body, but since it's a pretty rare event I think you should also be able to actively switch to it if you so choose, like, 7-9 AP. Having that power change her other powers makes sense (she can't use her psychic abilities anymore) but is currently pretty sloppy. Having it completely disable one of her powers is awful. For simplicity and usability and I think it should trigger a total overhaul (like OML's transformation). Purple could become 'diamond punch' or something. Creating enemy countdown tiles instead of regular ones has an interesting synergy with Purple, but... I hate it. It's confusing, it subverts core principles of the game, it's just weird. Thematically, I like the idea of her mind-messing tricking people to hurt themselves, so I think it's justified. But it makes two powers that are already convoluted and contingency-packed even moreso. So you need to fix everything else about it and make her powers much, much less dependent on each other. Also 10 AP to trigger two opponents powers on themselves is way too strong... But the build should be streamlined before you attend to that. ETA: Also, another purple power that removes enemy specials is kinda boring. Useful, sure, but with both Jean and Jessica Drew having similar abilities it seems redundant.