Cthulhu wrote: Summary: Defeat Avacyn's minions to deal damage to her health bar. Players fight 15 different PVE encounters, 5 different nodes of 3 opponents. Players must defeat the first opponent of a node to access the second one and so on. The Nodes have 3 charges each. Players earn individual Progression rewards for personal total damage dealt, and coalitions are ranked by the total damage dealt during the time of the event. I do not have secondary objectives right now, maybe someone can chime in with what they are tomorrow morning? Cthulhu
Cragger wrote: The bonus points are in some cases exclusive. Good luck taking less than 10 and more than 25 damage in one match.
Fiddler wrote: The bonus points in every challenge are exclusive of each other. The first is worth 3 points, the second 2 points. If you miss the first you can still try for the second, generally. This is by design, and similar to many matches in story mode. I find it better executed here though.
Cthulhu wrote: Here is my best, each node is only one as I'm sure you have seen by now! Quilled Wolf - Ability: Summon a 2/2 green Wolf creature token. Secondary: Take low damage (lose 10hp or lose) Secondary: Take high damage (lose 25hp or more) Defeat: Stormrider Spirit - Ability: Drain 3 mana from your opponent. Secondary: Low spell cast (cast 3 or less spells) Secondary: High spell cast (cast 6 or more spells) Hulking Devil - Ability: Summon 2 1/1 red Devil creature tokens. Secondary: Low support cast (call 3 or less supports) Secondary: High support cast (call 6 or more supports) Defeat: Twins of Maurer Estate - Ability: Deal 3 damage to your opponent and gain 3 life. Secondary: High HP remaining (have 40 or more HP at end of fight) Secondary: Low HP remaining 9 (have 15 or less hp at end of fight) Defeat: Spectral Shepherd - Ability: Summon 3 1/1 white Spirit creature tokens. Secondary: Defender (cast 0 defenders) Secondary: Creatures died (have 5 or more of your creatures die) Defeat: Heir to the Night - Ability: All Vampire you control gets +1/+1. Low creatures died (4 or less creatures were killed) Creatures died (6 or more creatures you own were killed) Defeat: Flameblade Angel - Ability: Deal 3 damage to your opponent and each of their creatures on the battlefield. Secondary: Low creatures killed (kill 4 or less creatures) Secondary: Creatures killed (kill 7 or more creatures) Defeat:Watcher in the Web - Ability: Disable the first creature your opponent control until the beginning of your next turn. Secondary: Lifelink (0 creatures with lifelink die) Secondary: Creatures died (more then 7 creatures you control died) Defeat:Ormendahl, Profane Prince - Ability: Destroy all gems from your opponent's color. Secondary: Low rounds kill the enemy in 7 or less rounds) Secondary: Low creatures died (have less then 5 creatures die) Defeat: Awoken Horror - Ability: Summon 2 2/2 black Zombie tokens. Secondary: Take low damage (lose 15 or less hp) Secondary: Take high damage (take 60 or more damage) Defeat: Soul Swallower - Ability: Summon a 2/2 green Wolf creature token. Secondary: Low creatures died (have less then 3 creatures die) Secondary: Creatures died (have 9 or more creatures you control die) Defeat: Persistent Nightmare - Ability: Summon 2 2/2 black Zombie tokens. Secondary: Low spell cast (cast 2 or less spells) Secondary: High spell cast (cast 9 or more spells) Defeat: Wolf of Devil's Breach - Ability: Summon 2 1/1 red Devil creature tokens. Secondary: Take low damage (recieve 25 or less damage) Secondary: Take high damage (take 90 or more damage) Defeat: Geier Reach Bandit - Ability: Summon 3 1/1 white Spirit creature tokens. Secondary: Low creatures killed (have 5 or less creatures killed) Secondary: Creatures killed (have 8 or more creatures you control killed) Defeat: Avacyn, the Purifier - Ability: Deal 3 damage to your opponent and each of their creatures on the battlefield. Secondary: High HP remaining (have 90 HP or more at end of fight) Secondary: Low HP remaining (have 20 or less hp at end of fight)
Ozzman wrote: Hi, how is that possible, when Avacyn kills my Runaway Carriage, that actually "prevent damage" has? So can it be that all spell proof creatures are useless against this boss?