****Hit-Monkey****

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Varg138
Varg138 Posts: 128 Tile Toppler
edited September 2016 in Speculation and Concepts
Hit-Monkey star.pngstar.pngstar.pngstar.png


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At Max Level: HP: 13934 Tile Damage: 78/11/64/10/11/82/3.0x

yellowflag.pngBanana in the Tailpipe/ Passive
Hit-Monkey prevents his enemies from getting away unscathed. If enemy team makes match-4 or more, deals 335 damage to a random enemy.

Level Upgrades
Level 2: Deals 469 damage
Level 3: Deals 603 damage
Level 4: Deals 871 damage
Level 5: Deals 1408 damage
Max Level
Level 3:1196
Level 4:1725
Level 5: Deals 2888 damage


blackflag.png Fur Real Though 7 or 14 blacktile.png AP
Hit-Monkey aims to take down his enemies. If Hit-Monkey has 7 black AP, he grabs two guns with his hands and shoots for 340 damage. If he has 14 black AP, he grabs two more guns with his feet and shoots for 900 damage

Level Upgrades
Level 2: Deals 478/1244 damage
Level 3: Deals 608/1597 damage
Level 4: Deals 866/2186 damage
Level 5: Deals 1405/3715 damage
Max Level
Level 3: Deals 1190/3120 damage
Level 4: Deals 1756/4480 damage
Level 5: Deals 2651/6954 damage

blueflag.pngWithout a Trace/ Passive
After Hit-Monkey takes down his enemies, he escapes undetected. If Hit-Monkey downs an enemy, turns invisible for one turn.
Level Upgrades
Level 2: Turns invisible for 2 turns
Level 3: Turns invisible for 3 turns
Level 4: Turns invisible for 4 turns
Level 5: Turns invisible for 5 turns

Comments

  • GundamY
    GundamY Posts: 182
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    Hmm... So he only gets to turn Invisible after downing an opponent?

    That's going to be quite tricky to execute, but how will it look like when he goes invisible? Like Professor X, Miles Morales, and Invisible Woman's tiles? Or will he be turning invisible after meeting certain conditions like 5 Star Spiderman?
  • ErikPeter
    ErikPeter Posts: 719 Critical Contributor
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    I imagine he'd just say "Invisible (5)" like somebody who's "Stunned (5)".
  • Piro_plock
    Piro_plock Posts: 287 Mover and Shaker
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    Varg138 wrote:
    blackflag.png Fur Real Though 7 or 14 blacktile.png AP
    Hit-Monkey aims to take down his enemies. If Hit-Monkey has 7 black AP, he grabs two guns with his hands and shoots for 250 damage. If he has 14 black AP, he grabs two more guns with his feet and shoots for 500 damage

    Level Upgrades
    Level 2: Deals 300/600 damage
    Level 3: Deals 600/1200 damage
    Level 4: Deals 1200/2400 damage
    Level 5: Deals 2400/4800 damage
    Max Level: Deals 2800/5600 damage
    This one could use a little rework. There's no advantage in saving up 14 AP if the result will be the same using the skill twice for 7 AP. It needs some additional effect (maybe small AOE damage or strike tiles?).
    Also, the numbers for max level are way off (it should be roughly 2x stronger than at level 70)