Reaganstorme wrote: You need a "Clues do not count as supports" section also. As per our discussions previously.
Morphis wrote: Reaganstorme wrote: You need a "Clues do not count as supports" section also. As per our discussions previously. Well I could include in the current one(making it to CLUES ARE SUPPORTS....?) At this very moment I was trying to see if I can just list all the cases where they do count so I can say at the end "for any other interaction clues do not count as support".
jimilinho_ wrote: Morphis wrote: Reaganstorme wrote: You need a "Clues do not count as supports" section also. As per our discussions previously. Well I could include in the current one(making it to CLUES ARE SUPPORTS....?) At this very moment I was trying to see if I can just list all the cases where they do count so I can say at the end "for any other interaction clues do not count as support". So clues do get buffed by tezz's first ability, just tested it myself
shteev wrote: If you hit your opponent with a lifelinking creature and Hixus is in play, you don't gain life. Is that the kind of thing you're looking for?
alextfish wrote: Oh, you might also mention that the game does have a graveyard, it's just invisible; and it does have a library, which is also invisible. The library is initially created containing 4 of each card in your deck. When the library is emptied, or something (Gather the Pack, Seek the Wilds) searches deeper than the bottom of the library, another 4 of each card are shuffled and added to the bottom of it. This clears up several confusing things.
Irgy wrote: alextfish wrote: Oh, you might also mention that the game does have a graveyard, it's just invisible; and it does have a library, which is also invisible. The library is initially created containing 4 of each card in your deck. When the library is emptied, or something (Gather the Pack, Seek the Wilds) searches deeper than the bottom of the library, another 4 of each card are shuffled and added to the bottom of it. This clears up several confusing things. Are you sure of this? I'm almost certain I've seen 5 copies of a card before seeing 4 copies of everything else (and this is just drawing cards normally no deep searching/fetching in the deck).
Morphis wrote: Irgy wrote: alextfish wrote: Oh, you might also mention that the game does have a graveyard, it's just invisible; and it does have a library, which is also invisible. The library is initially created containing 4 of each card in your deck. When the library is emptied, or something (Gather the Pack, Seek the Wilds) searches deeper than the bottom of the library, another 4 of each card are shuffled and added to the bottom of it. This clears up several confusing things. Are you sure of this? I'm almost certain I've seen 5 copies of a card before seeing 4 copies of everything else (and this is just drawing cards normally no deep searching/fetching in the deck). As wrote in the first post there are 4 copies. Assuming your memory is correct(no fetch, more than 4 copies) there are still explanations for it: - you did not see it played cause of discard. - the card was held in hand by ai. - card was bounced somewhere along the lines or got back in hand through recur effects or special card skill. To be honest though we are talking about FORTY cards here. I would doubt my memory about it unless I was playing specifically testing for that.
Monk wrote: Yeah I guess it's related to the fact you don't recover any HP on a game final hit. When you achieve the opponent planeswalker with life link attack ,you won't recover. I suppose this event and Hixus' prevent all other events from being triggered... Which is strange because in case the creature with life link is dies at fight, you'll recover...
Reaganstorme wrote: Received some clarification from JC in this thread that Clues are not meant to trigger cards such as Sigil of the Empty Throne as they are summoned rather than cast.
Morphis wrote: jimilinho_ wrote: Morphis wrote: Rootbreaker wrote: When you steal a creature with a spell, it triggers enter play effects and cast a spell effects of the creature you stole. If you steal a creature until end of turn, and it dies before you give it back, your opponent will still be the one to benefit from its die trigger, and unlike permanent stealing, it goes to their graveyard. Thanks for this, updating I found this out when I cast Exert Influence on a forgotten Creation and got to watch my loaded hand hit the bin! To me the enter the battlefield triggering on steal creature has always been a bug. Since is a thing likely to occur and most could not know about it I will add it even if I think it is a bug after all(but has been reported ages ago so... Could even be left as mechanic....?)
jimilinho_ wrote: Morphis wrote: Rootbreaker wrote: When you steal a creature with a spell, it triggers enter play effects and cast a spell effects of the creature you stole. If you steal a creature until end of turn, and it dies before you give it back, your opponent will still be the one to benefit from its die trigger, and unlike permanent stealing, it goes to their graveyard. Thanks for this, updating I found this out when I cast Exert Influence on a forgotten Creation and got to watch my loaded hand hit the bin!
Morphis wrote: Rootbreaker wrote: When you steal a creature with a spell, it triggers enter play effects and cast a spell effects of the creature you stole. If you steal a creature until end of turn, and it dies before you give it back, your opponent will still be the one to benefit from its die trigger, and unlike permanent stealing, it goes to their graveyard. Thanks for this, updating
Rootbreaker wrote: When you steal a creature with a spell, it triggers enter play effects and cast a spell effects of the creature you stole. If you steal a creature until end of turn, and it dies before you give it back, your opponent will still be the one to benefit from its die trigger, and unlike permanent stealing, it goes to their graveyard.
Morphis wrote: @wereotter: what you described was already in the guide. You probably missed it Thanks anyways
wereotter wrote: Morphis wrote: @wereotter: what you described was already in the guide. You probably missed it Thanks anyways I caught that they trigger with a permanent steal effect like Exert Influence, but not that they don't trigger for you and do trigger a second time for your opponent with an effect like Turn Against, but long as it's in the guide, that's all that matters