Polares wrote: But this is quite neat to check the stats BW at 451 has 46053 hitpoints purple match damage is 596 Crit is 4.2 Purple at 5: 10834 dmg removes 3 strike, protect, attack or countdown Red at 5: 15915 + 11400 (if enemy has 12AP+ in any given color). If it downs an enemy, then also destroy 7AP in a random color Black at 5: 14223 dmg. If ally is below 20%, drain 4 AP random, extra 9030. Passive is the same, ally stunned you stun random enemy Her powers are expensive but quite strong, specially when the conditions are met. AI usually spends the AP quite fast so I don't know if Red condition will happen a lot.
Quebbster wrote: Well, look what I found... Polares wrote: But this is quite neat to check the stats BW at 451 has 46053 hitpoints purple match damage is 596 Crit is 4.2 Purple at 5: 10834 dmg removes 3 strike, protect, attack or countdown Red at 5: 15915 + 11400 (if enemy has 12AP+ in any given color). If it downs an enemy, then also destroy 7AP in a random color Black at 5: 14223 dmg. If ally is below 20%, drain 4 AP random, extra 9030. Passive is the same, ally stunned you stun random enemy Her powers are expensive but quite strong, specially when the conditions are met. AI usually spends the AP quite fast so I don't know if Red condition will happen a lot.
Ozark Boatswain wrote: 5* BW + 5* Spider-Man + IM40. Full spectrum of actives. IM40 yellow stuns an enemy which turns Spider-Man invisible.
wymtime wrote: Ozark Boatswain wrote: 5* BW + 5* Spider-Man + IM40. Full spectrum of actives. IM40 yellow stuns an enemy which turns Spider-Man invisible. Im40 stuns himself. Now if BW stuns someone because of it that would be good. The main item is im40 gives so much AP to the 5*.
Ozark Boatswain wrote: Will the extra damage on black go off when an ally has 0% health, i.e. downed? She has no heal and no self-synergy in her powers. She has an obvious 5* partner in Spider-Man -- they share no active colors and BW's passive can turn S-M invisible. I'd go for 5/4/4 or 4/4/5. The last level of red does basically nothing.
Ozark Boatswain wrote: Will the extra damage on black go off when an ally has 0% health, i.e. downed? She has no heal and no self-synergy in her powers. Single target damage only. She has an obvious 5* partner in Spider-Man -- they share no active colors and BW's passive can turn S-M invisible. I'd go for 5/4/4 or 4/4/5. The last level of red does basically nothing.
notamutant wrote: https://youtu.be/_wuQq1fjors My latest character analysis video for Black Widow. Her passive stun is useless for Spider-Man. The enemy is stunned on their turn, which means when it becomes your turn, they are no longer stunned. Really stupid design. They should've given it a two turn stun. One time BSS stunned me, and the random stun targeted the BSS that just stunned me, but missed because he was invisible. Pathetic. Her moves are too expensive and conditions both difficult to meet and annoying to keep track of if you want a quick match.
KingDreadnaught wrote: 1. Purple. Her damage on Purple is lower than expected and erase ONLY 3 enemy special tiles (Let's called it Special except Invisible)... I would suggest to leave her AP Cost as 12 or even increase it to 15 BUT, the reducing cost should be included enemy Strikes, Protects, Attack Tiles down to minimum of 7. Up her based 450 LV damage to 10,000-12,000 wouldn't make her too powerful to cost 7. Look at Silver Surf, 7 Red for 18000 with charged tiles is quite the same.