Barrelrolla wrote: I think you should balance between a strong deck and a deck that meets the criteria. Try build around spirits for example, but include some buff spells and some removal, so you could still be competitive even if you face a deck that's just strong and not built around optional objectives. It is hard, but it definitely is fun, because it pushes you out of your comfort zone and makes you think of new kinds of strategies.
rob443 wrote: A single big box of SOI got me enough cards to build a Nissa mana ramp big werewolf, a Gideon spirit / delirium and a Liliana vampire deck. Only thing i could not fulfill was casting black madness cards, which i dont have any of. Only been using commons and uncommons for this and did very well.
HomeRn wrote: rob443 wrote: A single big box of SOI got me enough cards to build a Nissa mana ramp big werewolf, a Gideon spirit / delirium and a Liliana vampire deck. Only thing i could not fulfill was casting black madness cards, which i dont have any of. Only been using commons and uncommons for this and did very well. So far I think there's literally only ONE black card with madness... which is quite problematic.
Kthanid wrote: Some rules or specifics should be added to balance this kind of event based on building a deck focused on some spec such as casting at least 2 spirits, vampires, werewolves etc. types to validate the quest. The deck you build, based on this, will be far more weaker, and thus picking an opponent with an optimized deck, you'll definitely lose your encounter, no matter what. 3 times in a row I picked this kind of opponent based on the randomness. If people (like me) still met this kind of opponent they'll just do the same by rebuilding the most powerful decks, and this will lead other people doing the same by being frustrated after having keep losing against this kind of overpowered decks... This'll just kill the event itself, making another node style one with only 3 choices of color... Either you get luck on picking an opponent playing the rules as intended, either you got an optimized one and you get assured to lose your round. Maybe spec as having at least 2 spirits / zombies and 2 madness etc. based cards during the deck building would balance this kind of problem?
Morphis wrote: - play incredibly subpar cards all over your deck. You can lose simply cause of card quality and on the active side you feel not rewarded for the mana spent.