Games
News
Blog
Forums
About
Support
Home
›
MPQ Character Discussion
Mr. Fantastic (Reed Richards) improved
Options
therightwaye
Posts:
459
Mover and Shaker
August 2016
edited August 2016
in
MPQ Character Discussion
Elasticity (a much better name for a Mr. Fantastic power)
POWER COST
8
Always thinking ahead, Reed Richards uses his elastic body to envelop his opponent before they have a chance to attack. He stuns the enemy for 1 turn and also creates 2 Blue Protect tiles of strength 17.
Level Upgrades:
Level 2: Creates strength 34 Protect tiles.
Level 3: Creates strength 52 Protect tiles.
Level 4: Creates strength 60 Protect tiles and stuns for 2 turns.
Level 5: Creates strength 103 Protect tiles and stuns for 3 turns.
At Max Level:
Level 3: Creates 2 strength 104 Protect tiles and stuns for 1 turn.
Level 4: Creates 2 strength 120 Protect tiles and stuns for 2 turns.
Level 5: Creates 2 strength 207 Protect tiles and stuns for 3 turns.
Visionary Theoretician
POWER COST
8
Mr. Fantastic genius gives him the grit and skills to protect the world against all odds. Drain team of all team-up AP. Mr. Fantastic heals his team for 40 points per team-up AP. The resulting heal is true healing for any Fantastic Four member.
Level Upgrades:
Level 2: 55 per team-up
Level 3: 87 per team-up
Level 4: 101 per team-up
Level 5: 127 per team-up
At Max Level:
Level 3: 101 per team-up
Level 4: 132 per team-up
Level 5: 156 per team-up
Leadership
Power Cost
18
<passive> create a 55 strike tile for every remaining ally if no strike tiles exist.
Mr. Fantastic leads his team to victory and inspires them to work-together. Choose a tile, if Mr. Fantastic's team mates have a power in that color, fire that power. Cost is 1 ap cheaper per Fantastic Four ally.
Level Upgrades:
Level 2: 65 strike tile
Level 3: 77 strike tile (2 ap cheaper per FF ally)
Level 4: 86 strike tile
Level 5: 98 strike tile
At Max Level:
Level 3: 113 strike tile (2 ap cheaper per FF ally)
Level 4: 132 strike tile
Level 5: 159 strike tile
0
Comments
Mawtful
Posts:
1,646
Chairperson of the Boards
August 2016
Options
I think he really only needs a few small tweaks. I've got a rework for Reed saved somewhere, but here's a brief run down:
Blue: probably keep unchanged.
Not much else to say. It's purely a support power, so its perceived usefulness is somewhat diminished. It already provides a stun and some protect tiles (which mitigate damage and can be fuel for his passive), but if I had to add anything I'd give it tile improvement for ranks 4 and 5.
Yellow: when a friendly special tile is matched by the enemy, heal the owner of that tile & generate 1 Green AP for each Fantastic Four character on this team.
This can now heal any team mates who produce special tiles, and I allowed for some guaranteed AP generation since it now counts Reed. It's still generating a colour which Reed can't use, and it still requires your team to have spent AP to generate tiles.
Black: when the countdown runs out, return 4-8 Black AP.
The power is otherwise the same, extra damage while the countdown is on the board, but now with returning some of the cost (starting with 4 AP back at rank 1 and increasing per level to 8 AP back at rank 5), just like Steve's shield tosses. If you want a thematic reason, just say Reed dismantles the machine and recovers the parts. This change means you're no longer penalised if you suddenly end up with a dry board, and pressures your opponent to get rid of the CD rather than just letting it count out - if they match it, Reed is going to get healed, so there's a bit of strategic play around that.
There. None of those are going to shoot Mr. F to the top of the tier, but they certainly increase his appeal and allow him some synergy with a greater number of characters (without reducing the synergy with existing FF characters).
0
therightwaye
Posts:
459
Mover and Shaker
August 2016
Options
thanks for your comment
@mawtful
.
I do think your summary does improve Reed Richards. My hope with my design was to make him a more played character. And in part the other Fantastic Four members as well. It's rare I will see any of them played in PvP. Among my alliance no one ever plays IW or Reed. Thing and Human Torch are played rarely. I thought this version of Mr Fantastic not only made him more playable but each other member of the FF. Plus I just like the idea of synergy between the FF or other teams.
And on a different note, Reed Richards is one of the smartest people in the Marvel Universe. Shouldn't he have a playable character?
0
Categories
All Categories
44.2K
Marvel Puzzle Quest
1.4K
MPQ News and Announcements
20K
MPQ General Discussion
3K
MPQ Tips and Guides
2K
MPQ Character Discussion
170
MPQ Supports Discussion
2.5K
MPQ Events, Tournaments, and Missions
2.8K
MPQ Alliances
6.3K
MPQ Suggestions and Feedback
6.2K
MPQ Bugs and Technical Issues
13.2K
Magic: The Gathering - Puzzle Quest
482
MtGPQ News & Announcements
5.2K
MtGPQ General Discussion
98
MtGPQ Tips & Guides
394
MtGPQ Deck Strategy & Planeswalker Discussion
282
MtGPQ Events
62
MtGPQ Coalitions
1.2K
MtGPQ Suggestions & Feedback
5.4K
MtGPQ Bugs & Technical Issues
32
Other 505 Go Inc. Games
21
Puzzle Quest: The Legend Returns
5
Adventure Gnome
6
Word Designer: Country Home
380
Other Games
142
General Discussion
238
Off Topic
190
505 Go Inc. Forum Rules
7
Forum Rules and Site Announcements