Roster a character for the first time - 20XP
DTStump wrote: Thank you very much for this post! This answers a lot of questions. I would still like some clarification on one particular rule, if anybody can help: Roster a character for the first time - 20XP Does this mean rostering any non-duplicate character (e.g. I don't have 2* Wolverine in my roster, I roster him for an event, I get the XP regardless of whether I have had him in the past or not), or strictly only for the first time (e.g. I sell my level 144 Wolverine and re-roster him; even if I don't have any other Wolverines in my roster, I don't get the XP because it's not the first time I'm rostering him). Also there's a :heropoints: in the original post you may want to replace with or (I'll edit this out if you do)
Jamie Madrox wrote: You do, however, get 1 XP every time you train a character power.
TxMoose wrote: Jamie Madrox wrote: You do, however, get 1 XP every time you train a character power. 1xp isn't worth the 100 iso though is it?
Jamie Madrox wrote: Yeah as a player I don't see it as being worth it.
I assume there is no magic way to get XP and ISO out of the 1 covers. If you have an empty roster slot you can roster 1 cover - but get zero XP for this from what I read (assuming you've previously rostered the 1 ) It's then only the 2nd cover applied to a character that gains the 1XP, selling a 2 cover character nets you 100ISO, so still net loss of 100ISO for 1XP, which I'm pretty sure is not worth it. That correct or am I missing something.
aesthetocyst wrote: Please excuse **** formatting... cost followed by level: 15 2 25 3 25 4 50 5 50 6 75 7 100 8 100 9 125 10 150 11 175 12 175 13 225 14 225 15 275 16 275 17 325 18 325 19 375 20 375 21 425 22 450 23 475 24 500 25 550 26 550 27 600 28 650 29 650 30 700 31 725 32 775 33 800 34 825 35 875 36 900 37 925 38 975 39 1025 40 1050 41 1075 42 1125 43 1175 44 1200 45 1250 46 1275 47 1325 48 1350 49 1400 50 1450 51 1500 52 1525 53 1575 54 1600 55 1675 56 1700 57 1725 58 1800 59 1825 60 1875 61 1925 62 1975 63 2025 64 2050 65 2125 66 2150 67 2200 68 2250 69 2300 70 2325 71 2400 72 2450 73 2475 74 2550 75 2600 76 2625 77 2700 78 2725 79 2800 80 2850 81 2875 82 2950 83 3000 84 3050 85 3100 86 3150 87 3200 88 3275 89 3300 90 3375 91 3425 92 3475 93 3525 94 3600 95 3625 96 3700 97 3750 98 3825 99 3875 100
aesthetocyst wrote: That said, you would also have to know when the rosters were evaluated. Was it on the fly? That is, a calculation made right when you logged into your acct using the R108 app for the first time? Or was everyone weighed at a recent point, awards calculated, and pushed out along with the update? For instance, to answer Pongie's question (and raise another), as of right now (after investing the 867K iso awarded and a nother couple more days of play....), my roster is worth 35,043 XP. That's enough for level 52 and change. Just short of level 53. But I was a "maximum player" ... level 65 ... which takes roughly 22K more XP. So where did the rest of the XP come from? Did they throw in past purchases? Some aspects of past game activity? Characters sold in the past?
aesthetocyst wrote: Punter1 wrote: For calculating your grandfather level did you count all the XP you would have for a completed Prologue? That would be easy for the app to add on top of the roster snap-shot. Assuming you were asking me, no, because that didn't seem to be Pongie's question. I believe he was asking whether anyone was sure whether D3 had gotten it right in calculating the XP value of a roster. In my case, they did, and obviously counted more than that. As far as what was counted beyond the value of the account's roster at whatever point they were evaluated, who knows. Could be lots of things ... and must be several things. 22K XP, beyond the roster, is a lot. I haven't opened 2200 LTs, or 7,000 heroics (I don't think... that'd be 9/day since I started ... yeah, no way ) Only D3/Demi could say. But I hope they don't. Because only they have the data. No point in showing their hand, and setting off a rash of players sharpshooting their calculations. Demi has the data, for whatever they decided to count. Even if they told the players precisely what was counted, it's still Demi's data that matters. CS doesn't need hundreds of players writing in to complain they "should have been level" whatever.* It's free iso, and speaking generally, players with longer play time, more developed rosters, etc., received more (up to the cutoff). Yay.* They're probably already dealing with a pile of tickets ... new features breed issues!
Punter1 wrote: For calculating your grandfather level did you count all the XP you would have for a completed Prologue? That would be easy for the app to add on top of the roster snap-shot.
bigsmooth wrote: Most people would probably already assume this, but the 10xp for "check mark"ing a mission node also includes the Prologue missions.
aesthetocyst wrote: Ozark Boatswain wrote: I just gave team-ups of 1 5* and 2 4*s. I received 15 XP and 8 XP. That seems inconsistent with the listed values. The XP banner does combinations if you do things rapidly. The 5* TU gave you the 5xp, and the 8xp was for the 2 4* TUs. I just sent a fiend 5 TUs. One 5*, two 4*, two 3*. 1 • 5xp + 2 • 4xp + 2 • 3xp = 19xp, right? I saw 1 banner for 5xp, and 1 banner for 14xp. Right amount, but not 5 different banners. The first time I saw that happen was when rapidly applying a bunch of covers to a 2* champ. Got banners for various multiples of 4xp. The right total amount. I thought, "Nifty .... but that will cause confusion"
Ozark Boatswain wrote: I just gave team-ups of 1 5* and 2 4*s. I received 15 XP and 8 XP. That seems inconsistent with the listed values.