Apostrophe wrote: Jesus Christ, I hate this character so much. That purple power is horribly balanced. Fights take F O R E V E R. Why is Howard the bleepin' Duck better at invisibility than Invisible Woman? I hope they delete this horrid character completely.
BlackSheep101 wrote: If only there were some way to damage an invisible target!
Marc Spector wrote: BlackSheep101 wrote: If only there were some way to damage an invisible target! HA! This. I love that the poster above is basically saying a character sucks because they do something effectively. I thought society had mostly moved beyond the confirmation-bias-nerfbat by now. ANYWAY -- and I say this as someone who finished 1st in his Fowl Play bracket, playing through the weekend with a 3/2/2 Howard -- he's REALLY grown on me. Really. Seriously. His purple ability is hilariously annoying to fight against (if not fielding an AOE-heavy team), to the point where I'd still be targeting Howard first when he was grouped with buffed Fistbuster or Fiskbuster pairings. On my team, there were a few occasions where he was the last duck standing after a horribly cascade-unlucky match in the opponent's favor, and I was still able to take down a full health Hulkbuster by carefully protecting Howard's purple tiles, recasting purple to add more after every Quack-Fu cascade, and strategically timing my stuns for when I needed to use one move to set up a better one for myself. Sure, it took awhile, and clearly wasn't suited for faster play in the high-point ranges, but he was a LOT more effective -- and, dare I say, FUN? -- to use than I initially thought he'd be. A surprisingly solid 3rd-character to add to almost any team, in my newfound opinion.
notamutant wrote: Marc Spector wrote: BlackSheep101 wrote: If only there were some way to damage an invisible target! HA! This. I love that the poster above is basically saying a character sucks because they do something effectively. I thought society had mostly moved beyond the confirmation-bias-nerfbat by now. ANYWAY -- and I say this as someone who finished 1st in his Fowl Play bracket, playing through the weekend with a 3/2/2 Howard -- he's REALLY grown on me. Really. Seriously. His purple ability is hilariously annoying to fight against (if not fielding an AOE-heavy team), to the point where I'd still be targeting Howard first when he was grouped with buffed Fistbuster or Fiskbuster pairings. On my team, there were a few occasions where he was the last duck standing after a horribly cascade-unlucky match in the opponent's favor, and I was still able to take down a full health Hulkbuster by carefully protecting Howard's purple tiles, recasting purple to add more after every Quack-Fu cascade, and strategically timing my stuns for when I needed to use one move to set up a better one for myself. Sure, it took awhile, and clearly wasn't suited for faster play in the high-point ranges, but he was a LOT more effective -- and, dare I say, FUN? -- to use than I initially thought he'd be. A surprisingly solid 3rd-character to add to almost any team, in my newfound opinion. I think the boosted characters for this week gave a bias to how players view Howard. The boosted characters were mainly single target heavy hitters, like HB and KP, with IF as a 3 star support. Oh course Howard would seem stronger against them, but in a different week with bad boosted characters or boosted AOE guys like JG or RH or Iceman, he would be useless.
stochasticism wrote: Curious what people's opinions are now on Howard, in terms of build. Personally I think purple is the one that should be maxed for sure and I'm leaning towards maxing green so 5/3/5. One extra turn of stun and increasing the situational special tile removal by 2 doesn't seem worth gimping green for. Other thoughts? After the pseudo Duck Season we are having when more people have him maxed would love to hear opinions. I currently have him 3/4/3 so can probably make him any build I want in the next week or so.
amusingfoo1 wrote: stochasticism wrote: Curious what people's opinions are now on Howard, in terms of build. Personally I think purple is the one that should be maxed for sure and I'm leaning towards maxing green so 5/3/5. One extra turn of stun and increasing the situational special tile removal by 2 doesn't seem worth gimping green for. Other thoughts? After the pseudo Duck Season we are having when more people have him maxed would love to hear opinions. I currently have him 3/4/3 so can probably make him any build I want in the next week or so. Mine is only 2/2/3, so take this with a grain of salt, but 3/5/5 looks best to me.
simonsez wrote: Am I correct that he's not part of the regular boost rotation, hence champing him would pretty much be a waste of ISO?
Yepyep said: Is Howard ever an essential character for an event? Thanks in advance.
Cthulhu said: The Quack-tinykitty One-Two - 8 AP Oh, I’m sorry, you’re messing with a MASTER OF QUACK-tinykitty?