Pqmtg- wrote: As shteev points out, the game is currently very buggy, which makes the ability to choose your opponent almost necessary. Hopefully that is fixed soon, because the ability to choose opponents is a pretty bad idea.
jimilinho_ wrote: It was ok, The good thing about it was I couldn't play the first day but still had no problem getting all the progression rewards. Still not convinced by enrage mode whilst trying to hit all the objectives and some are frustrating (for example I have 22 of the 36 white cards from the new set but only 1 of those has delirium) On a separate note could do with a pve at some point soon instead.
James13 wrote: I'm not sure I like the events, honestly. Seems to be geared toward further rewarding the already powerful, generally. Maybe that's the point, but feels like it just generally supports this idea that "this game isn't for you, filthy casual". I even went through the trouble this time of making sure I completed every match possible. Got a 100% win rate, even hit the extra black objective most times. My ranking reward was a basic booster that you get for free every 8 hours. I've been considering uninstalling, but I think I'll keep it and just never try hard again.
Kthanid wrote: Some rules or specifics should be added to balance this kind of event based on building a deck focused on some spec such as casting at least 2 spirits, vampires, werewolves etc. types to validate the quest. The deck you build, based on this, will be far more weaker, and thus picking an opponent with an optimized deck, you'll definitely lose your encounter, no matter what. 3 times in a row I picked this kind of opponent based on the randomness. If people (like me) still met this kind of opponent they'll just do the same by rebuilding the most powerful decks, and this will lead other people doing the same by being frustrated after having keep losing against this kind of overpowered decks... This'll just kill the event itself, making another node style one with only 3 choices of color... Either you get luck on picking an opponent playing the rules as intended, either you got an optimized one and you get assured to lose your round. Maybe spec as having at least 2 spirits / zombies and 2 madness etc. based cards during the deck building would balance this kind of problem?