windfallstar wrote: For IM40, wouldn't it make sense to have the damage or some additional effect scale on how much AP is drained? I mean, if draining ap is supposed to represent "diverting power" then shouldn't there be a reason behind it?
Mawtful wrote: windfallstar wrote: For IM40, wouldn't it make sense to have the damage or some additional effect scale on how much AP is drained? I mean, if draining ap is supposed to represent "diverting power" then shouldn't there be a reason behind it? Currently the "AP Drain" is actually part of the cost - compare to Hulk's Red which drains "up to" 10 Green. The difference here is the AP for IM40 is required. I like the implications of your suggestion. If Unibeam was changed to "X red + drains up to 3 AP of each other color, damage scales off total AP used" that could be quite cool - and I think would also fit to the unpredictable nature that Deadpan wanted to encourage through his changes. It certainly offers an interesting choice - do I rush the Red cost requirement and spam it? Or do I make sure I've built up a nice surplus of AP from other colors to make sure it's hitting its max damage value?
Deadpan wrote: windfallstar wrote: For IM40, wouldn't it make sense to have the damage or some additional effect scale on how much AP is drained? I mean, if draining ap is supposed to represent "diverting power" then shouldn't there be a reason behind it? The problem with lowering the amount of AP drained is that it makes the choice to use a power less significant. If each power only ends up draining 2, or even one, it suddenly doesn't become a big deal to use a power. And plus that diminishing the whole "diverting power" aspect of it, since you can then more easily use multiple of his powers at once. Unless you want it to start off by draining 4 AP and then as it levels get lowered to 3 AP, the amount drained really ought not be changed. Draining 3 is a good amount for the power of the attacks, one regular match from each color.
windfallstar wrote: So I just went to double check to make sure, and sure enough you don't actually need 3 AP of every other color to fire off the ability.
Sushi wrote: I think needing 8 AP for Spidey's ATU skill to activate is too high of a cost, he doesn't do much damage by himself, his only purpose is to stun the enemy and heal when needed, so gimping that by making him have high cost for a no damage skill is a big deal, I suggest what someone else said before on the forum, which is have the web tiles go on the blue color instead of yellow, that way you need to make a choice to either give up some webs for more stunning power or keep them but limit your own blue AP accumulation. His healing should probably be reduced at the minimum and increased at maximum number of web tiles cause it heals too much like 2k for 2 web tiles or so.
windfallstar wrote: I'm not suggesting that the amount of AP drained being lowered at all. What I'm suggesting is that if AP is drained, then the drained AP should add to the effect of the ability.
Mawtful wrote: windfallstar wrote: So I just went to double check to make sure, and sure enough you don't actually need 3 AP of every other color to fire off the ability. Oh. So is it just badly worded? Or does it change by level? I'm only at 3 covers into my IM40 red and it reads "Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 1726 damage and costs 3 of the team's AP in every other color." I'm about to leave work, so I'll give it a test in-game as well.