wymtime wrote: My recommended fixes are this Yellow: switch all special tiles attack to strike, strike to protect, protect to attack. Blue start triggering at 7 blue instead of 9. Black do 4K damage and give protect tiles instead of strike. This way she is hitting then hiding and can flip the protect to attack tiles.
carrion pigeons wrote: When I first read her blue, I understood it to work like Blade's black, where you put down a countdown and it goes off *every turn*. I thought it would be amazing, and totally worth collecting and holding a bunch of blue for. Having tried it and realizing that the countdown tiles don't reset themselves, but just go away, I'm not nearly as excited. It's just a worse version of AP steal than anything we've seen. Granted that there aren't many alternatives in 4* land or above for that effect, so that makes it more interesting, but random colors, unreliable quantities, able to be interfered with by the AI, and doesn't even start working until the midgame at best - that's a lot of hoops to jump through.
Tiger Wong wrote: So basically, it's "waaaah! Why isn't she overpowered?!"
Mawtful wrote: Tiger Wong wrote: So basically, it's "waaaah! Why isn't she overpowered?!" That may be true if she were even moderately powered. But she's not. All I'm asking for is balanced characters with power sets that are both interesting and thematically relevant to the character. I don't think that's too much to ask.
Quebbster wrote: Fighting a high level Wasp in the Gauntlet, paired with Drax and War Machine... I just left Wasp for last. Her impact on the battle was pretty much unnoticeable. Poor thing.
Vhailorx wrote: Quebbster wrote: Fighting a high level Wasp in the Gauntlet, paired with Drax and War Machine... I just left Wasp for last. Her impact on the battle was pretty much unnoticeable. Poor thing. But those are terrible partners for her. Neither drax nor wm make strike or protect tiles, and drax conflicts with her black. I have come around to the "she isn't great camp because her blue requires too many ap to get started." but this is a slightly unfair evaluation. Pairing her with daken, or a 5/3/5 nova, or even 2* bullseye, should make her a fair bit more threatening.
notamutant wrote: https://youtu.be/JS1_0-nrydI Analysis video. She really stinks. Too many things for one character with none of them quite working out well.
Tiger Wong wrote: 3* Spider-Man 3* falcon Wasp I've used this and it works. My wasp is only 2/1/1 but the synergy is clearly there. A big problem to me is that of the main shield casters, many of them use the same color as wasps tactical intuition. Magneto, Cap, and falcap all use yellow for the shields. But 3* falcon doesn't. And Spider-Man gets his on any purple match for your team. So get those shields up as much as you can and with falcons yellow passive, you're pumping up the strength of your tiles before and after the switches. You only need one falcon bird strike + tactical intuition to completely flip the match in your favor. But unlike bullseyes black passive, you don't have to struggle to kill a character to get it to go. Of course a big problem is you're only doing damage with strike tiles and wasps black. But this team works/will work. At least not on defense.