Mitchjewitz wrote: Falcap with IMHB is a beast! You might think I'm crazy but stick with me. Respec HB to 3/5/5 and use him to power up Falcap. Before you but the repulsor punch.... here is the math: At 9 AP HB does 5706 damage. At 14 AP HB does 8876 and falcap does 7993 damage without shields. Adding just 1 shield, say adding Luke Cage to the team and the damage increases to 9193 damage. By using HB's blue at 5, it adds 3 protect tiles to the board giving falcap a total of 11608 damage. Using falcap's yellow can give an average of 9 protect tiles for a total of 18838 damage. Combining these powers (12 protect tiles) gives a grand total of 22453 damage. At the most (30 AP) HB can only do 19020 damage and after one use it depletes all the AP. Falcap can fire his power twice (for 28 AP) and do 40000+ damage. Falcap has a great potential to do more damage and with the right board, can be exponentially more powerful.
Mitchjewitz wrote: Honestly with the combo of HB and falcap, I think there is enough shields. And to add spidey or bullseye would leave the team with only really one attack. Instead I'd suggest Rulk (whom I champed) or Teen Jean. This gives your team both powerful AoEs and a power nuke. Plus Teen Jean has the opportunity to give more special tiles.
MaxxPowerz wrote: What about a 5 5 3 build? Personally I think his ability is overrated, why not use him strictly as a support character?
Vhailorx wrote: He is not worth any iso at 5/5/0.
sambrookjm wrote: Vhailorx wrote: He is not worth any iso at 5/5/0. Heh...just got a Red cover for him out of a 20 CP Legendary Token. My heart dropped when I saw the FalCap logo, but was quite happy with the result. Is he worth leveling up at 5/5/1?
maximumboo wrote: Falcap, X23 and Mr. Fanstactic could be a great team, characterised by: A. Strong defence: 2 true healers, Sea of shields (protect the team and for Mr. F regenerate), Shields Strengthening B. Strong Attack: Enchanced match damage, X23 green and purple, and Fatal Dive Bomb C. Strong stun