Plastic wrote: Quick battle in general is just bad right now honestly. Needs an overhaul.
Sinslayer5 wrote: Plastic wrote: Quick battle in general is just bad right now honestly. Needs an overhaul. Completely agree with this. I understand the motivation behind rewarding players based on greatest number of wins - at first glance, it seems perfectly logical and fair, as the most dedicated of players are allotted the highest awards. However, this system does not reward smart play, but instead emphasizes frequent play; it places downward pressure against players coming up with new strategies and combos of their own, while compelling them to limit their play to a pre-defined deck that offers, not the smartest, but the quickest win. Also, playing an AI-run player deck feels like playing someone using a common brute-force approach across all decks; some combo decks aren't even played right, which results in some embarrassing moments for the opponent. Perhaps this is simply the expected model for Quick Battle, and I recognize some potential issues with developing true PvP play (it may require a much larger player base, and perhaps additional coding in of a player ranking system). Nevertheless, I for one would welcome the chance to play among a limited pool of 500 player decks over a 24-hour period or perhaps over the course of a week, even if AI-controlled. Such a format could be composed of decks from players with varying win rates (20 players with 95%+ overall win rate, 40 players with 90%+ win rate, etc.), with awards for top players among the much smaller group size. It could remain as an open group, "play-as-you-want" structure, or could be fashioned into tournament-style play. This structure would simulate MtG pre-release or other Limited format events - there may even be simple ways to re-create a sealed deck environment. Is it possible new formats like these are in development for the "Events" section of the game? Ultimately, the longer we play without a compelling, challenging, and stimulating game format around the core concept, the less likely we are as players to expect creative and engaging mechanics in future card sets. Why keep coming back for more, when you're encouraged to play the same game hundreds of times over again?