"David wrote: Moore"]• More missions (and more rewards!) o Each sub-chapter has a minimum of nine repeatable missions: Three Easy, three Hard and three Required Character missions. o In one-day sub-chapters, Easy missions increase in difficulty 4 times and are worth points the first 7 times they are beaten. Hard and Required Character missions increase in difficulty 6 times and are worth points the first 9 times they are beaten. o In two-day sub-chapters, Easy missions increase in difficulty 8 times and are worth points the first 11 times they are beaten. Hard and Required Character missions increase in difficulty 12 times and are worth points the first 15 times they are beaten. o Each mission has rewards equal to the amount of times they can be beaten for points. • Difficulty Changes o No changes have been made to Easy missions. o All missions start at the same difficulty as Meet Rocket & Groot (the last event to use the new mission difficulty). o Hard missions have a maximum difficulty higher than Meet Rocket & Groot. o Required Character missions have a maximum difficulty slightly harder than Meet Rocket & Groot." [/list][/list]
Pylgrim wrote: CrookedKnight wrote: You are so close to just getting rid of placement rewards altogether -- take the final step and do it! Please! Immediately! All that's left to do as the majority of players have been saying even from before the first test is to remove placement rewards. The proposed test is almost arbitrarily going to assign them!: The first people to join a sub will likely be the winners, unless they don't have fast characters or combos. Bizarre cascades on the opponent's side and unfair wipes will now hurt MORE because they will set you precious seconds or minutes back! In other words, all competitive players will be grinding just as hard, but the placement rewards will be assigned mostly by circumstance and chance.
CrookedKnight wrote: You are so close to just getting rid of placement rewards altogether -- take the final step and do it! Please! Immediately! All that's left to do as the majority of players have been saying even from before the first test is to remove placement rewards. The proposed test is almost arbitrarily going to assign them!: The first people to join a sub will likely be the winners, unless they don't have fast characters or combos. Bizarre cascades on the opponent's side and unfair wipes will now hurt MORE because they will set you precious seconds or minutes back! In other words, all competitive players will be grinding just as hard, but the placement rewards will be assigned mostly by circumstance and chance.
fmftint wrote: So, are we going to get any follow up on this? A lot of questions have been asked in the last 24 hours.
jgomes32 wrote: X-23, Storm mohawk and Cap are the rewards.
generalTsobot wrote: jgomes32 wrote: X-23, Storm mohawk and Cap are the rewards. I need one red cover to finish X-23, which is only rewarded by placing 1st. Not gonna happen. How does the final progression reward (116k) align with previous runs of ETOS? If I remember correctly, the bar was set relatively low during the last ETOS test run; prior to that, I seems to remember that it was set very high. Granted, with the point value changes between the different runs, it may not be easy to compare directly.
Vhailorx wrote: Varg, The reason that demiurge doesn't want to give out more prog rewards is that doing so would mean giving out more prizes. Every cover they give out is one they don't sell via token packs or cp direct buy. I think it's possible to argue that better rewards lead to more player engagement/good will which is good for the game; but it's also possible to say that more rewards = less revenue. With placement rewards we fight each other, and only a set % of players get anything. The rewards rate is fixed. With prog rewards, demiurge has to calibrate the difficulty appropriately (too low and everyone gets them, too high and no one does). It's more work them, and it (arguably) generates less revenue.
Pylgrim wrote: Vhailorx wrote: Varg, The reason that demiurge doesn't want to give out more prog rewards is that doing so would mean giving out more prizes. Every cover they give out is one they don't sell via token packs or cp direct buy. I think it's possible to argue that better rewards lead to more player engagement/good will which is good for the game; but it's also possible to say that more rewards = less revenue. With placement rewards we fight each other, and only a set % of players get anything. The rewards rate is fixed. With prog rewards, demiurge has to calibrate the difficulty appropriately (too low and everyone gets them, too high and no one does). It's more work them, and it (arguably) generates less revenue. They could at least make one of these tests to try to see how badly going all progression could be. Make the rewards for that event Bagman, Ragnarok and Chulk if you are afraid of putting too much power in the player's hands. If they are happy to toy with our patience and test the limits of the tedium and time investment that we're willing to put towards these tests, surely ONE test that has the risk of benefiting the players cannot such a blow to their bottom line.