CrookedKnight wrote: You are so close to just getting rid of placement rewards altogether -- take the final step and do it! Please! Immediately! While eliminating the final grind is good, this is going to be an enormous clusterkitty for people who want top 10/100/whatever. Because now it's a flat-out race. Whoever finishes every clear of every node as quickly as humanly possible has ALL THE POINTS, and can never be surpassed for the rest of the event because the MPQ scoreboard breaks ties by who got there first. Hello, beginning-of-sub grind.
The Bob The wrote: Thoughts: 1) The great majority of this game's players don't use the forums or LINE or belong to competitive alliances. 2) Most of these players would consider the playing habits of those in (1) to be hardcore. If you accept these two points, the concerns about a mad dash at the start of sub just aren't a factor for the vast majority of players because they're not in brackets where they're competing against those nuts (us). Jerry and Kim will play when they play, gain a few more points than usual, and maybe even have a better than typical experience. I can understand the concerns, and maybe I even feel them myself, but the "how did they think this was a good idea" question assumes most players are like us. They ain't, and neither is their experience.
The Bob The wrote: If you accept these two points, the concerns about a mad dash at the start of sub just aren't a factor for the vast majority of players because they're not in brackets where they're competing against those nuts (us). Jerry and Kim will play when they play, gain a few more points than usual, and maybe even have a better than typical experience.
JCTthe3rd81 wrote: I just had a thought but not sure if it would even work. So I'm asking all of those that are computer experts. Would it be possible to give all ties the same reward? For example......
Orion wrote: I'm surprised that no one is complaining about the fact that hard missions will increase in difficulty 12 times. And they'll have a higher maximum level than normal. Those wave nodes are going to be impossible after a few wins, unless you have 3 champed 5*s or a working winfinite. I'm guessing that the devs don't expect anyone but the best of the best to even be able to finish all of the nodes the max number of times, so they aren't all that concerned about ties. Who's going to be able to beat 5 waves of 400+ level enemies anyway? Hell, even champed 5*s will have a tough time with that.
"David wrote: Moore"]Hi everyone, We’ve got another mission difficulty test coming up in the Enemy of the State event beginning June 09, 2016. Here are the details from Demiurge: “During the Meet Rocket & Groot event, we saw that people were playing less overall and higher-level rosters were performing better than low-level rosters.
Story Difficulty Scaling - New Test: Meet Rocket & Groot Unread postby David [Hi-Fi] Moore » Thu May 12, 2016 6:25 pm Hi, everyone. We will be running a new difficulty scaling test for Story events this Sunday, 05/15/16, in the Meet Rocket & Groot event. Here are details from the devs. Demiurge_Anthony Quote: "With the Prodigal Sun Story event we were aiming to improve the performance of people with more developed rosters. We found that these players performed better than previous runs but we would like to improve that further.
Lordsynder wrote: The Bob The wrote: Thoughts: 1) The great majority of this game's players don't use the forums or LINE or belong to competitive alliances. 2) Most of these players would consider the playing habits of those in (1) to be hardcore. If you accept these two points, the concerns about a mad dash at the start of sub just aren't a factor for the vast majority of players because they're not in brackets where they're competing against those nuts (us). Jerry and Kim will play when they play, gain a few more points than usual, and maybe even have a better than typical experience. I can understand the concerns, and maybe I even feel them myself, but the "how did they think this was a good idea" question assumes most players are like us. They ain't, and neither is their experience. LOL if you want to place t10.. hell top 20.. you will have to rush..If you dont see this you are blind