EDHdad wrote: In PvP mode recently, the AI dropped a scary 0/5 Vile Aggregate with trample onto the board. Theoretically, this should at least be a 3/5 when it comes down, no? Also, it seems kind of weak, considering that you could reinforce it 100,000,000 times and it will still only have 6 power max.
PapiLouis4 wrote: vile aggregate isnt a colorless creature, hes a red creature
Barrelrolla wrote: PapiLouis4 wrote: vile aggregate isnt a colorless creature, hes a red creature Take a look at the original paper Magic card: The card costs red mana to cast, but it having "Devoid" makes it colorless. All Eldrazi spells have devoid and all Eldrazi cards are colorless, despite them needing a specific mana color to play. You can even see that there is a difference in the border with a normal red card: See how red cards have red border, but Vile Aggregate's border has a bit transparent red on the top and transitions to fully transparent? All devoid cards look like that. All their effects that do something with colorless spells are made with that in mind. Vile Aggregate is supposed to be played in a Red/Colorless Eldrazi deck and it should buff from every other Eldrazi card on the board. Dust Stalker (the card in the post above mine) is one such card. In paper Magic I have them both in my deck and they have good synergy. This is not possible in MtGPQ and it should be. Not to mention that in paper Magic you can have as many creatures on the board as you want and creatures of the same type do not stack, they are separate creatures, so Vile Aggregate can become a lot more stronger.
PapiLouis4 wrote: yes but this isnt paper mtg, and isnt needed for the mechanics needed in this game. i understand you want it to be more similar to the paper version, but it isnt and prob wont
MADAFAKA wrote: I'm not sure if Evolving Wilds is bugged or there is something I don't know. So many times that spell would activate vanish and you don't get the 5 mana.
Barrelrolla wrote: PapiLouis4 wrote: yes but this isnt paper mtg, and isnt needed for the mechanics needed in this game. i understand you want it to be more similar to the paper version, but it isnt and prob wont I understand that having more than 3 creatures is not possible and I'm fine with that. As you can see in paper magic Vile Aggregate gets +1 for a creature, but here it gains +3. But the card is made with 0 attack by default, because it counts itself too. It should be at least 3/5 when it enters, but it's not. I don't care that this isn't paper magic, devoid spells in MtGPQ can use the void gems which are what color? That's right, colorless. There is absolutely no reason for the spells themselves not being colorless, especially if the effects the cards have are the same, which are made with that mechanic in mind. If, as you say, this is not paper Magic, then change the effects of the cards to something that would be actually useful, because in their current state, half of the devoid cards are useless. How many devoid cards have you seen in Quick Battle? Because I rarely see any, because they suck and no one wants them, except the few strong ones that actually are colorless.
Rootbreaker wrote: They've talked about that being a design choice and not a bug in another thread.
Hibernum_JC wrote: Just as a quick update - The Zada issue is a typo - the card is working as intended (it's still all kinds of powerful!) As for Devoid being considered Colorless, this is something I am currently investigating - it was initially a design choice, but there is a chance I might implement Devoid cards being considered Colorless.