josephcotten wrote: Ozark Boatswain wrote: josephcotten wrote: Are any of the new characters not worth a roster spot at all? Are they all better than, say, Devil Dinosaur? Quake and Nova are well-regarded, it seems. What about the others? If you don't have two good 5*s then all of them except Howard and Drax are worth a slot in my opinion. If you're in 5* land then none of them offer a lot. I'm in the 3 to 4 transition
Ozark Boatswain wrote: josephcotten wrote: Are any of the new characters not worth a roster spot at all? Are they all better than, say, Devil Dinosaur? Quake and Nova are well-regarded, it seems. What about the others? If you don't have two good 5*s then all of them except Howard and Drax are worth a slot in my opinion. If you're in 5* land then none of them offer a lot.
josephcotten wrote: Are any of the new characters not worth a roster spot at all? Are they all better than, say, Devil Dinosaur? Quake and Nova are well-regarded, it seems. What about the others?
bobbyfish wrote: so I gained 5 quake covers and 3 punisher covers this weekend Now: 1/4/3 1/2/4 Are either of these worth bringing up to the 160ish range to sit with my 3*s? I feel like quake's 4 yellow might be a handy defensive wall against AOE teams, and might be better short term until I hit some more black on Punisher. I'll just bring another green user to make up for her one green so far. Sound about right?
Vhailorx wrote: bobbyfish wrote: so I gained 5 quake covers and 3 punisher covers this weekend Now: 1/4/3 1/2/4 Are either of these worth bringing up to the 160ish range to sit with my 3*s? I feel like quake's 4 yellow might be a handy defensive wall against AOE teams, and might be better short term until I hit some more black on Punisher. I'll just bring another green user to make up for her one green so far. Sound about right? Iso is so precious that prioritization is always a tough choice. But both of those characters are very good. In the long run, you will not regret leveling either of them. Quake will likely be useful earlier, since your build for her is superior (blue is pun-max's weakest power).
carrion pigeons wrote: I'm pretty sure the release rate has been every 14 days since the game's inception. The difference now is that the requirements to level that flood of characters has gone up more than the actual amount of iso you can farm has.
PeterGibbons316 wrote: For me these characters are largely irrelevant (although I do think I could find a spot for a Quake in my roster), but my wife is just transitioning into 3* land. I'm constantly catching myself when she asks questions like "so what about this 4* punisher cover I just got, he any good?" My initial reaction is "yeah, he's decent but why would you use him over the top 5 4* characters that are already out there." Forgetting that those earlier characters aren't necessarily more developed on her roster. There are still new players to the game every day and for those new players - getting covers for these newer characters before the others will make them very relevant. A 4* PvP would also bring all of these characters into relevance. I love all the new mechanics they have been adding to the game with some of these new releases, but agree that for the time being those mechanics go largely unused, and do little to change the meta.
mazerat wrote: PeterGibbons316 wrote: For me these characters are largely irrelevant (although I do think I could find a spot for a Quake in my roster), but my wife is just transitioning into 3* land. I'm constantly catching myself when she asks questions like "so what about this 4* punisher cover I just got, he any good?" My initial reaction is "yeah, he's decent but why would you use him over the top 5 4* characters that are already out there." Forgetting that those earlier characters aren't necessarily more developed on her roster. There are still new players to the game every day and for those new players - getting covers for these newer characters before the others will make them very relevant. A 4* PvP would also bring all of these characters into relevance. I love all the new mechanics they have been adding to the game with some of these new releases, but agree that for the time being those mechanics go largely unused, and do little to change the meta. The problem for people who are transitioning into the 3-star tier or getting ready to transition out is that a large part of moving upward from there is cracking which contain both 4 and 5 stars at roughly the same rate per character. And not only are 5*s better than 4*s at the same level of coverage, they start 185 levels higher for free. To put it another way--if you crack 100 CL tokens, you'll get on average about 3 covers of each 4 and 5 star. Granted, you might have a few extra 4-star covers from elsewhere, but how many would it take to match a 3-covered 5 star?
Vhailorx wrote: Polares: A 5 cover OML is clearly better than any 3*, but a 5 cover Phoenix isn't that good unless she has 4 or 5 covers in purple. I know this as the slightly sad 2/2/2 Phoenix. She doesn't really excel until she has the cascade generating potential she gets with more purple covers. Her other twonppwers are just meh.
Vhailorx wrote: A 5 cover OML is clearly better than any 3*, but a 5 cover Phoenix isn't that good unless she has 4 or 5 covers in purple.
Lemminkäinen wrote: Vhailorx wrote: A 5 cover OML is clearly better than any 3*, but a 5 cover Phoenix isn't that good unless she has 4 or 5 covers in purple. She is still better than any 5 cover four-star.
Vhailorx wrote: Lemminkäinen wrote: Vhailorx wrote: A 5 cover OML is clearly better than any 3*, but a 5 cover Phoenix isn't that good unless she has 4 or 5 covers in purple. She is still better than any 5 cover four-star. True, but kind of meaningless. The design intent of 5* was to make lower-cover characters more relevant. This was done with a higher base level, massive match damage, and powers that scale more with levels and less with covers (at the cost of ruining scaling for 3* rosters). So an X-cover 4* Will always be weaker than 5I with the same number of covers. But the comparison was a 5-cover 5* and a max (champed) 3*. IMO, the more useful abilities, and higher potential health of the 3* outweigh the match damage of the 5* most of the time (but not for OML)
PeterGibbons316 wrote: A 4* PvP would also bring all of these characters into relevance. I love all the new mechanics they have been adding to the game with some of these new releases, but agree that for the time being those mechanics go largely unused, and do little to change the meta.