Der_Lex wrote: Blahahah wrote: babinro wrote: Purple: Below Average. 7578 damage for just 8 AP is pretty great damage. Losing a turn for this damage is probably asking a bit too much. If you aren't under a time crunch to fire this skill then simply waiting for a turn where your tile match isn't a strong one isn't THAT bad. The fact that this skill can fail with the AI matching your CD puts this skill into below average territory. The risk is a little too great especially when you have someone like Jean dealing up to 12000 damage and destroying special tiles for only 2 more AP. It's a shame this skill doesn't fully fuel the black skill. I think Cthulu just verified it doesn't cost a turn outside of entry level. Um. Cthulhu wrote: Every level ends the turn for that power.
Blahahah wrote: babinro wrote: Purple: Below Average. 7578 damage for just 8 AP is pretty great damage. Losing a turn for this damage is probably asking a bit too much. If you aren't under a time crunch to fire this skill then simply waiting for a turn where your tile match isn't a strong one isn't THAT bad. The fact that this skill can fail with the AI matching your CD puts this skill into below average territory. The risk is a little too great especially when you have someone like Jean dealing up to 12000 damage and destroying special tiles for only 2 more AP. It's a shame this skill doesn't fully fuel the black skill. I think Cthulu just verified it doesn't cost a turn outside of entry level.
babinro wrote: Purple: Below Average. 7578 damage for just 8 AP is pretty great damage. Losing a turn for this damage is probably asking a bit too much. If you aren't under a time crunch to fire this skill then simply waiting for a turn where your tile match isn't a strong one isn't THAT bad. The fact that this skill can fail with the AI matching your CD puts this skill into below average territory. The risk is a little too great especially when you have someone like Jean dealing up to 12000 damage and destroying special tiles for only 2 more AP. It's a shame this skill doesn't fully fuel the black skill.
Cthulhu wrote: Every level ends the turn for that power.
Blahahah wrote: As a question: If he has his countdown tile placed, and Kingpin uses his Black ability on it, does Drax trigger first, negating Kingpin's extra damage? Does Kingpin destroy it first, preventing Drax from following up? Do both of them activate? Do neither of them activate?
BlackBoltRocks wrote: Can i make a request: pleaseeee replace Gamora with Drax for Starlord's DDQ 1) both share two colours. And you no longer have to worry about Gamora stunning you (green) or an instant wincon (black) 2) Drax's purple is useless in a 1v1. Plus it ends the turn. The only benefit of it is to boost his black, and you can easily overwrite it with Pete's purple 3) by the time Drax gets 8 Red AP (or more if Pete has everyone with him), he should have done enough damage to bring you below 90% health All in all, Pete would have a much easier time against Drax than Gamora ...oh wait. Are they gonna make Starlord Drax's opponent instead?
Blahahah wrote: You know what, I'd completely forgotten about it but... Man, looking at it, Drax would combo really REALLY well with Ant Man. Drax can go 5/3/5 and Ant Man can also go 5/3/5. Ant Man makes some Ants! Ants! Ants! tiles for Drax to eat, and while Ant Man has great whittling power, Drax can provide that huge chunk of damage up front to really speed things along.
SpecOps wrote: Blahahah wrote: You know what, I'd completely forgotten about it but... Man, looking at it, Drax would combo really REALLY well with Ant Man. Drax can go 5/3/5 and Ant Man can also go 5/3/5. Ant Man makes some Ants! Ants! Ants! tiles for Drax to eat, and while Ant Man has great whittling power, Drax can provide that huge chunk of damage up front to really speed things along. I had the very same idea, yes Antman's yellow ability could help draw out the full damage potential of Drax's The Destroyer move. But at the same time, an slight drawback would be that, since Antman's yellow ability only targets red tiles on the broad. Which could be hurtful at times, when your only able the generate red from the board itself. Both of Antman's Blue and Yellow ability's could be helpful, from the standpoint of helping Drax's get off his Purple ability faster due to the (arguable) low ap required to use them. Both of these moves would also help Drax's Black power produce the extra damage from the CD tiles. With Antman's Blue ability (with atleast 3 covers) producing a one 5 turn CD tile and his yellow being able to produce 5 CD tiles with a 3 turn limited set on each one. The only overlapping color would be Purple power between the two characters. Making the pairing, quite visible at first glance without seeing the pairing work in live action.
vudu3 wrote: Does his purple trigger if Drax uses an ability or does it have to be a teammate? Also, no one's mentioned Loki yet for a good partner for Drax--lots of CD tiles you probably don't mind losing for an extra 1,700 to 2,200 damage each.
Melevorn wrote: [soapbox rant] The power creep on display here is astonishing. All three of Drax's powers have in the vicinity of 1000 damage / AP at max. Remember when HB was (arguably) over-powered at around 650 damage / AP? Punisher MAX's is at a similar power level, but at least his and are sane. There is nothing at all compelling about Drax - his colour combination is the same as 4Pool (who's a decent character) and Elektra (who's not), his powers are not novel (KP does great damage at a much cheaper AP cost by burning countdowns), the only reason D3 are counting on people to throw money at champing/maxxing Drax are his ridiculously high damage numbers (for a 4*). When a game goes this far down the power creep curve it's a very bad sign for its longevity. If they upgraded, ohhh, everyone else (XFW, Fury, GoT, etc) to the same power level (plus fixed Mr F, Chulk, etc), that would be OK. Hands up who thinks that D3 will do that...? [/soapbox rant]
BlackSheep101 wrote: TAH and MrF both create countdowns. Just sayin...
Crowl wrote: Cthulhu wrote: Every level ends the turn for that power. I can understand the reasoning for not wanting people to fire a power after this one, but wouldn't it be better if instead of ending the turn it merely locked out your other powers until the next turn.
vudu3 wrote: Does his purple trigger if Drax uses an ability or does it have to be a teammate?
SpecOps wrote: In the "Piecing Together Marvel Puzzle Quest: Drax", article on Marvel.com. They mentioned that 3 potential partners for Drax could be Starlord, Kingpin, Cyclops & XFDP. Basically saying that Starlord, would likely be his best option for a partner. I can somewhat see that connection with the two characters, but the creation of Drax isn't much fix for the Starlord character itself, IMO. An pairing with Kingpin and XFDP, does make sense but the three characters share atleast 2 colors with Drax and XFDP sharing all colors. The Cyclops partnership, is a tad bit more interesting, because the Cyclops' Uncanny Strategist, a 5 ap yellow ability. Gaining 5 yellow ap isn't really hard to do. Cyclops is also allowed to place down multiple CDs with this move, it only cost 5 yellow ap per CD tile. Cyclops' Blue could help generate red for the team as well. Red is the only overlapping color, and both characters offer solid option for that color.