JD Geek wrote: Will his purple fire on a passive being used?
dkffiv wrote: Seems pretty terrible. A cheap purple that ends your own turn with no guarantee of going off is bad for pvp. Black is horrible, for the same cost Ghost Rider will straight up kill someone. Red is mediocre, 90% of the time it's straight up worse than Hulkbuster (and terrible for finishing people off).
Vhailorx wrote: Where does the description say purple ends your turn? That would make it much less compelling. But there is 0 chance that it wouldn't go off. You control when you cast abilities, so just don't use it unless you can cast another ability right after.
Cthulhu wrote: Secret Weapon - 8 AP Drax hides around the corner as his team’s ace in the hole, waiting to spring a vicious attack when he sees the signal. Places a 3-turn Countdown tile on the board and ends the turn. If this tile is on the board when an ally fires a power, remove it and deal 1269 damage to the target enemy.Level Upgrades Level 2: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 1630 damage to target enemy. Level 3: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 2001 damage to target enemy. Level 4: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 2658 damage to target enemy. Level 5: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 3890 damage to target enemy.Max Level Level 3: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 3897 damage to target enemy. Level 4: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 5179 damage to target enemy. Level 5: Place a 3-turn countdown tile on the board, if ally fires a power, remove countdown tile and deal 7578 damage to target enemy.
dkffiv wrote: Pve wise black is terrible. The only characters that spam cd tiles Sentry and Kingpin. Color overlap means you aren't playing him with Kingpin, Sentry "combo" takes 24 ap and like hell you're eating Green Goblin, Starlord or IM40 tiles for minimal bonus damage. Purple is okay (though you have to line it up on a turn where the board is bad), red is weaker than most other reds (I'd take Cyclops red over his any day of the week. I'd consider a non boosted Cyclops over a boosted Drax purely for the utility). PVP wise he's terrible. Black is too expensive for what will amount to 6-9k damage on average. Hulkbuster or GR black will mess up your day much more. Purple is virtually unusable. The AI will spam every other ability except black or TU first, then end its turn. Next turn the CD tile is down to 2 and the ai needs to get enough ap to cast something the following turn or its whiffing. Red is decent but the average case means it's 20% weaker than Hulkbuster red. He is far less threatening than Hulkbuster or Gwen and will draw attacks if you use him.
babinro wrote: Purple: Below Average. 7578 damage for just 8 AP is pretty great damage. Losing a turn for this damage is probably asking a bit too much. If you aren't under a time crunch to fire this skill then simply waiting for a turn where your tile match isn't a strong one isn't THAT bad. The fact that this skill can fail with the AI matching your CD puts this skill into below average territory. The risk is a little too great especially when you have someone like Jean dealing up to 12000 damage and destroying special tiles for only 2 more AP. It's a shame this skill doesn't fully fuel the black skill.
Blahahah wrote: babinro wrote: Purple: Below Average. 7578 damage for just 8 AP is pretty great damage. Losing a turn for this damage is probably asking a bit too much. If you aren't under a time crunch to fire this skill then simply waiting for a turn where your tile match isn't a strong one isn't THAT bad. The fact that this skill can fail with the AI matching your CD puts this skill into below average territory. The risk is a little too great especially when you have someone like Jean dealing up to 12000 damage and destroying special tiles for only 2 more AP. It's a shame this skill doesn't fully fuel the black skill. I think Cthulu just verified it doesn't cost a turn outside of entry level.
Cthulhu wrote: Every level ends the turn for that power.