BlackSheep101 wrote: Yeah, it's already been posted. Will probably be 6 months before we see a fix.
Polares wrote: Phaserhawk wrote: ....But you have to add those into the cost, the transforming is the cost added on, perhaps a better way to compare is matches per dmg, assuming all matches are 3 tile matches. But 12 yellow is in the cost, if you want to split it 4 each on the cost that's fine, but it does affect dmg ratio. OML black requires 4 yellow matches and 5.33 black matches for 37105 max dmg or 3976 dmg per 3 tile match OML yellow requires 4 yellow matches and 3 black matches for 6970 Aoe or 995 dmg per 3 tile match OML red requires 4 yellow matches, 3 black matches, and 3 red matches for max dmg 2602 dmg per 3 tile match Spidey blue requires 2 blue matches and a stun (assuming stun out) 4012 dmg per 3 tile match Spidey green requires 4.67 matches and does 3314 per 3 tile match Phoenix green requires death 3 green matches and its 5552 Aoe per 3 tile match or insane Phoenix red requires 3 red matches and does 2949 per 3 tile match End result, Spidey does more dmg quicker than either OML or Phx, but it's in small chunks, whereas OML is less but all in one. No you don't. You can say that Spidey can do the damage first, this is true, but you can't say the transform cost is part of the costs of these powers, because they are not, it is not as straight forward. Spidey can't do anything until he gets the AP to cast blue or green but OML on the other hand while he gets black and yellow is regenerating and creating strike tiles for every power you fire! It is much harder to assign damage per AP for OML, you can't do it like that... (It is like saying xpool red damage per AP is X and then not saying that he also heals for quite a bit). BUT if you really want to do it like that, remember that just after you transform you already have the power to cast yellow at least once, maybe even twice AND have some very nice strike tiles on the board! And you completely forgot that... If you want to add the cost of the transformation to the cost of black or red AT LEAST consider that you have a 'free' cast of yellow and add the damage of the black strike tiles So : OML black requires 4 yellow matches and 5.33 black matches for 37105 black + 6970 Aoe yellow (which is 20910 damage in total) max dmg or 6218 dmg per 3 tile match (and I am not even considering the strike tiles that at this level they add around 3000 to everything) The only other level close to this is Phoenix green, which can be even higher, but she needs to die and come back, which is always dangerous (and will probably never happen in defense).
Phaserhawk wrote: ....But you have to add those into the cost, the transforming is the cost added on, perhaps a better way to compare is matches per dmg, assuming all matches are 3 tile matches. But 12 yellow is in the cost, if you want to split it 4 each on the cost that's fine, but it does affect dmg ratio. OML black requires 4 yellow matches and 5.33 black matches for 37105 max dmg or 3976 dmg per 3 tile match OML yellow requires 4 yellow matches and 3 black matches for 6970 Aoe or 995 dmg per 3 tile match OML red requires 4 yellow matches, 3 black matches, and 3 red matches for max dmg 2602 dmg per 3 tile match Spidey blue requires 2 blue matches and a stun (assuming stun out) 4012 dmg per 3 tile match Spidey green requires 4.67 matches and does 3314 per 3 tile match Phoenix green requires death 3 green matches and its 5552 Aoe per 3 tile match or insane Phoenix red requires 3 red matches and does 2949 per 3 tile match End result, Spidey does more dmg quicker than either OML or Phx, but it's in small chunks, whereas OML is less but all in one.
Phaserhawk wrote: ... Yes, yes and yes the transform cost ALWAYS!!!! play a role in the cost. OML cannot cast red until he has 12 yellow and 9 black. He can never get black to do damage unless he has 12 yellow and 16 black. Even yellow requires the 12 yellow and 9 black. Never, ever never, so to say that those AP costs aren't added into his red is just not being realistic. I'll give you yellow to a point, but there is no such thing as free. I'm not saying Spidey is better than OML, but he is quicker and when you add up all the AP at the end of day, you'll find out that they do about the same amount per that AP.
Polares wrote: Phaserhawk wrote: ... Yes, yes and yes the transform cost ALWAYS!!!! play a role in the cost. OML cannot cast red until he has 12 yellow and 9 black. He can never get black to do damage unless he has 12 yellow and 16 black. Even yellow requires the 12 yellow and 9 black. Never, ever never, so to say that those AP costs aren't added into his red is just not being realistic. I'll give you yellow to a point, but there is no such thing as free. I'm not saying Spidey is better than OML, but he is quicker and when you add up all the AP at the end of day, you'll find out that they do about the same amount per that AP. Well I see we are not going to agree on this point (it is like saying that xpool red is just 583 dmg/AP and forget completely that he also heals for 4500). But again, at least if you are counting the cost of the transformation in his active abilities, add to red and black that you can fire yellow for free once and the damage of the black strike tiles generated. Count everything not just what you want
pabasa130 wrote: BSS' purple colour however is a bit confusing. It says strike tiles add 45% (mine does 55% at two covers) less damage, but when I used him against Bodyguard goons in TaT, the strike tiles still show the same damage as the initial cast. Is it a display bug, or is it intentional that the damage cut is done on the attack and not on the strike tile itself?
OneLastGambit wrote: I don't think people have realised how good this guy is. Take a cheap stun TU with you (iceman) and you win the match. The other team can collect AP, fire powers, make matches and do absolutely nothing to you. And there is no way to stop it. The only thing is AOE but there's no Aoe which you can activate before he will drop you because of how often you'll be stunned. I've come across him a few times in SIM and he usually beats me when it's 3on 1
OneLastGambit wrote: I don't think people have realised how good this guy is.
Orion wrote: Mine is 5/1/4 now. I'd like to try him out, so I'll level him up a bit and see. I like that he's rainbow with OML so there will always be big damage and I can hide any 3rd person they're with.