Pwuz_ wrote: Ok, I know there was once upon a time an argument that the characters with only 2 abilities were designed as such as part of the learning process for new players.
simonsez wrote: Pwuz_ wrote: Ok, I know there was once upon a time an argument that the characters with only 2 abilities were designed as such as part of the learning process for new players. I thought the argument was that 3rd abilities on these characters would make PvE even worse than it already is.
Vhailorx wrote: Nah, I like having a few fossils around for nostalgia. It's fun to see how the game used to work. And none of these characters really impact the meta after a players first few weeks (even juggs is of limited value in bop now) so they don't really do any harm.
PMRoadie wrote: I agree with all your power stats, but since there is no passive abilities at level 1 tp teach new players, I suggest a different power for Juggernaut that would make him and his parties more formidable and reflect his powers in universe. Avatar of Cyttorak (Passive) Level 1- If a power is launched by friendly team and there is 8 or more team up tiles on the board. Generate one random 12 strength defense or strike tile based on color used in launch power. Level 2- If a power is launched by friendly team and there is 7 or more team up tiles on the board. Generate one random 17 strength defense or strike tile based on color used in launch power. Level 3- If a power is launched by friendly team and there is 7 or more team up tiles on the board. Generate two random 22 strength defense or strike tile based on color used in launch power. Level 4- If a power is launched by friendly team and there is 6 or more team up tiles on the board. Generate two random 27 strength defense or strike tile based on color used in launch power. Level 5- If a power is launched by friendly team and there is 6 or more team up tiles on the board. Generate three random 33 strength defense or strike tile based on color used in launch power.