notamutant wrote: GrumpySmurf1002 wrote: So his green is basically 3Magneto's red, but on a different color. Polarizing Force - Red 8 Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP. Level 2: Deals 43 damage per tile. Level 3: Deals 49 damage per tile. Level 4: Deals 59 damage per tile. Level 5: Deals 81 damage per tile. Max Level: 261 damage per tile Versus Howard's green Max Level Level 3: Deals 83 damage for every green tile on the board, then destroys those tiles. Level 4: Deals 153 damage for every green tile on the board, then destroys those tiles. Level 5: Deals 288 damage for every green tile on the board, then destroys those tiles. Are they seriously saying that a 4 star with 104 levels more than a 3 star should only do an extra 17 damage per tile (not likely to be more than 12 green tiles out, especially if you are collecting them to use the skill) for around 204 more damage total. And at least with Magneto, you can still collect more red AP while waiting for more team-up tiles to drop. With Howard, it will take forever to get that much green again AND have enough green on the board to make it worth using. And it will make his invisibility less useful. So it is actually worse than a 3 star skill that is the 3 stars second strongest move.
GrumpySmurf1002 wrote: So his green is basically 3Magneto's red, but on a different color.
ErikPeter wrote: C) Spend HP on vaults during the event (Whoops should've taken advantage of the last sale), or a few hundred CP afterward, maxing him, 5 purple does 8k+ per turn while he's invisible.
Jaedenkaal wrote: This may not be saying much, but I think he's probably at least as good as Elektra (who is by all accounts not intended to be a joke character). Oh, and he combines well with Star-Lord.
ErikPeter wrote: Never mind then, he's poo.
Cthulhu wrote: Howard The Duck (Howard, A Duck) 4 Star Rarity (Legendary) Wiki LinkAt Max Level: HP: 13034 Tile Damage: 12/11/74/65/83/13/3.0xThe Quack-Fu One-Two - 8 AP Oh, I’m sorry, you’re messing with a MASTER OF QUACK-FU? Then prepare to explain the webbed foot prints on your face to everyone in your office on Monday! Deals 9 damage for each Green tile on the board, then destroys those tiles (Does not generate AP).Level Upgrades Level 2: Deals 23 damage for every green tile on the board, then destroys those tiles. Level 3: Deals 41 damage for every green tile on the board, then destroys those tiles. Level 4: Deals 77 damage for every green tile on the board, then destroys those tiles. Level 5: Deals 144 damage for every green tile on the board, then destroys those tiles.Max Level Level 3: Deals 83 damage for every green tile on the board, then destroys those tiles. Level 4: Deals 153 damage for every green tile on the board, then destroys those tiles. Level 5: Deals 288 damage for every green tile on the board, then destroys those tiles.
ElAkkra wrote: It's not written the same way as Magneto's red. His (Magneto's) red destroys tiles, dealing X damage per tile; Howard's is written as "do Y damage per tile, then destroy tiles." So the question is whether that's actually a one-two punch as the name suggests (doing his normal tile destruction damage for green after he's done the special damage per tile) or just one attack that overrides his normal green damage. I read it as the former (which'd mean 288 + 83, plus double dipping on strikes), which seems a much more reasonable 4 damage output.
Polares wrote: The biggest problem is that in either way when you get the AP to fire green, you don't have enough tiles to do serious damage, because you have just matched them!, so you need to wait until the board gets filled with new green tiles.
slidecage wrote: Jaedenkaal wrote: This may not be saying much, but I think he's probably at least as good as Elektra (who is by all accounts not intended to be a joke character). Oh, and he combines well with Star-Lord. my elektra can do like 1000 pts+ of damage per turn...i dont see howard ever doing that
Jaedenkaal wrote: slidecage wrote: Jaedenkaal wrote: This may not be saying much, but I think he's probably at least as good as Elektra (who is by all accounts not intended to be a joke character). Oh, and he combines well with Star-Lord. my elektra can do like 1000 pts+ of damage per turn...i dont see howard ever doing that Max level Duck Duck Loose! does 320 damage per turn per invis tile (5); that;s 1600 damage per turn, and while any of them exist he's invisible. I'd say that's a fair bit better than Ballet of Death
scottee wrote: Yay, debating abilities on a joke character. It was like the person arguing that Dino's tiny arms were a legitimate boardshake ability.
babinro wrote: Initial impressions from on paper stats: Green: Below Average. At five covers this skill could probably average around 2500 damage on it's first use. You can likely time the use of the skill in a way that you'll generate some AP so it's not a completely worthless skill. The problems with it are clear though...there's almost no reason to fire this off twice and the damage is XF green level's of bad. Blue: Good. 3 turn stuns are strong and the ability remove just about every main tile type at 5 covers is very nice. This is a useful skill in the current pvp meta and a great one in PvE as well. In a world without JG's absurdly powerful purple this skill would be a lot more compelling. 5 covers is a must. Purple: Bad. Atrocious damage tied to an admittedly annoying and effective skill. If this were on a better character it would actually be somewhat appealing as far as defensive skills are concerned. Howard's other skills just don't make this appealing. No one wants to finish a match with just Howard the Duck left alive dealing match damage against the enemy team for 20 minutes. Xavier at least addresses this problem by quickly ramping up the special tile damage. Initial Build: ?/5/? Blue is the only skill of note on this character. At 3 purple and 3 green both of those skills are accomplishing their main goals. The damage boost from 3-5 green or 3-5 blue is lousy and going from 4 invis tiles to 5 invis tiles isn't enough to demand immediate attention. Overall: Top 3. Worst. He's bagman tier. Better than Devil Dino and arguably on par with Totally Awesome Hulk. Howard is worse than Invisible Woman in my opinion. Not setting a high bar but he's clearly intended to be a joke character.