Vhailorx wrote: The problem wasn't prologue healing
could put a ton of pairs together that would just never die due to cheap attacks healing every 2-3 turns. pretty sure she'd be OP just like OBW would be at the 2* level
IceIX wrote: One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency. What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with. In Versus this is a bit rougher of a prospect as players that battle have their last winning team placed on defense. So it's not always the best idea to fight with a less powerful defensive team in order to make up more points. That's something that we're always thinking about. We've discussed allowing players to set a defensive team, but with many other games out with similar versus situations this results in a very precise meta-game where an extremely large percentage of the user base chooses the same defenders. That's not a very fun time for most players. However, in Events, we continually buff different characters, and outside of Heroics, still allow for characters to be used that aren't buffed. What we want players to do is to play with the breadth of their roster instead of using Spider-Man or Black Widow as necessary crutches and only building 3 other characters. This change is intended to result in exactly this as players see that they can't just rely on in-battle healing and look for other ways besides spending Health Packs to continue playing. We want you to keep playing on your own schedule. We want you to play with multiple characters. Doing so keeps players on their toes and making them think of character combinations that they wouldn't otherwise go with if they weren't forced out of their single set of heroes.
Linkster79 wrote: So does that still hold true? Do players still rely on their best A Team in versus events just to either speed their way through matches or to make a scarecrow defence?
simonsez wrote: Linkster79 wrote: So does that still hold true? Do players still rely on their best A Team in versus events just to either speed their way through matches or to make a scarecrow defence? We have more diversity now, but not within events... we have it week to week, as the buff list changes. Sure, some people insist on using Jeanbuster no matter who's buffed, but assuming you have a broad 4* roster, and not a 5* team yet, your best move is to build your team around the buffed characters. So your best A Team this week isn't going to be your best A Team next week.
simonsez wrote: If I remember right, the rationale behind the change was "prologue healing isn't fun". Now that they've locked the prologue, it kinda shoots holes in that pretense and adds credence to the suspected reason, ie "buying health packs is fun"