TxMoose wrote: I also found out he sure doesn't work well with im40, which is a shame. the cd reduction completely screws up im40s cds. of course even when I tried to avoid blue, it dropped from above.
Vhailorx wrote: Sadly, countdown reduction just isn't that important an ability. Relatively few characters are heavily dependent on few, relatively powerful countdown tiles. Fury's purple gets a big boost (though he is relatively weak overall). Kingpin could benefit, though most of time, his countdowns are just fuel, so having them on the board is fine. Star-lord is CD dependent, but 2/3 of them usually want to stay on the board as long as possible. GG might benefit, though what's the interaction with fortification? Phoenix could benefit no more than once per match, but the value is pretty high, and their colors are pretty complementary. 3* cap would benefit massively, but I don't think they can be used together, can they? Switch will benefit, that seems like decent synergy of you can bring a 3rd to use the purple. Loki might work ok, but the meta has almost completely passed his squishy **** by (too bad too, as mischief is tons of fun). Did I miss any other significant characters that rely on CDs? (don't say TA Hulk!). Mnmags? Is it worth considering 2*/4* synergy?
Vhailorx wrote: Did I miss any other significant characters that rely on CDs?
BlackSheep101 wrote: Vhailorx wrote: Did I miss any other significant characters that rely on CDs? Ghost Rider
Vhailorx wrote: 3* cap would benefit massively, but I don't think they can be used together, can they?
OJSP wrote: Mitchjewitz wrote: Falcap with IMHB is a beast! You might think I'm crazy but stick with me. Respec HB to 3/5/5 and use him to power up Falcap. Before you but the repulsor punch.... here is the math: At 9 AP HB does 5706 damage. At 14 AP HB does 8876 and falcap does 7993 damage without shields. Adding just 1 shield, say adding Luke Cage to the team and the damage increases to 9193 damage. By using HB's blue at 5, it adds 3 protect tiles to the board giving falcap a total of 11608 damage. Using falcap's yellow can give an average of 9 protect tiles for a total of 18838 damage. Combining these powers (12 protect tiles) gives a grand total of 22453 damage. At the most (30 AP) HB can only do 19020 damage and after one use it depletes all the AP. Falcap can fire his power twice (for 28 AP) and do 40000+ damage. Falcap has a great potential to do more damage and with the right board, can be exponentially more powerful. Good math. I think, 2* Bullseye, Hulkbuster and Falcap would make a really interesting team. Or, 3* Spider-man for a . Both combinations are lacking an active , though.
Mitchjewitz wrote: Falcap with IMHB is a beast! You might think I'm crazy but stick with me. Respec HB to 3/5/5 and use him to power up Falcap. Before you but the repulsor punch.... here is the math: At 9 AP HB does 5706 damage. At 14 AP HB does 8876 and falcap does 7993 damage without shields. Adding just 1 shield, say adding Luke Cage to the team and the damage increases to 9193 damage. By using HB's blue at 5, it adds 3 protect tiles to the board giving falcap a total of 11608 damage. Using falcap's yellow can give an average of 9 protect tiles for a total of 18838 damage. Combining these powers (12 protect tiles) gives a grand total of 22453 damage. At the most (30 AP) HB can only do 19020 damage and after one use it depletes all the AP. Falcap can fire his power twice (for 28 AP) and do 40000+ damage. Falcap has a great potential to do more damage and with the right board, can be exponentially more powerful.