DayvBang wrote: I'd rather have a fourth or fifth Anger tile than extremely temporary immunity.
Eddiemon wrote: Option 2. Use GSBW purple ability. Spray paint over the purple tiles with green. Pop berserk. For some reason I find this approach evil.
Nonce Equitaur 2 wrote: DayvBang wrote: I'd rather have a fourth or fifth Anger tile than extremely temporary immunity. Good point. How about the following? If Hulk is Very Angry (3+ anger tiles), any attack that would stun or kill him is negated.
Liaomiao wrote: so 3 5 5 or 5 3 5? any high level players want to share their thoughts? black seems to be a must but the other 2 are still up in the air
NorthernPolarity wrote: I really don't think it matters much. The benefits from going 3->5 are pretty marginal on green, and red is very rarely used as I usually pair Hulk with Punisher (Patch is a common pairing too, and he has the superior red). I personally went 4/4/5 since those are the first red/green covers that I had, but I don't think it matters as long as you have 5 black.
SirKopath wrote: It's option 1. For each separate hit he takes, it generates one tile, so long as each hit is 5% or greater.
Vinny J wrote: Can some please explain exactly the mechanic behind Hulk's anger? I thought I understood the mechanic, however, the other night – this happened: Patch – Berserker range, I match to get Hulk up front Other team makes a match, Hulk takes damage – and it was like watching a green popcorn machine for about 30 seconds. Wiped out all three hombres on the other team. “wow – that’s cool”, I said out loud. My wife looked at me, shook her head… On a given turn, does the anger generate an anger countdown tile : 1. 1 tile each match doing total damage up to or exceeding 5% for the turn? (ie 2 level cascade, each doing say, 8%, cranks out 2 angers?) 2. 1 tile for each 5% of cumulative damage done during the turn (ie if hit for total 16% of damage, crank out 3 angers) 3. …or some other mechanic…? There are a lot of pretty colours flashing when this goes on, and I’ve not been able to notice a pattern. Oh, and I’m lazy, so I thought I would just ask someone… I took a quick boot scoot through the Hulk character thread, and didn't see anything definitive on the actual mechanic. I apologize if this has already been posted; if so, please point me in the right direction. Thanks.
Phaserhawk wrote: Is it me or just the way the Simulator event went, but is the Hulk a little OP? More specifically his black? Don't get me wrong, I think damage output and mechanics are spot on, but the number of green tiles black can generate seems a bit high?
klingsor wrote: Phaserhawk wrote: Is it me or just the way the Simulator event went, but is the Hulk a little OP? More specifically his black? Don't get me wrong, I think damage output and mechanics are spot on, but the number of green tiles black can generate seems a bit high? Of course it is but don't speak too much about it, since I love Hulk. It's a mechanic that's easy to abuse. I will let myself take damage with the hulk as a quick AP generator. People were complaining about the high level doom fights, but I was using his demons to spam black passive every turn! Right now with Spidey it means full strength Hulk every fight. I have wanted to keep him on par with Patch, but honestly I think I might push him first. I don't have any red cover's though, so he is **** for me. I need a strong red in my team.
Phantron wrote: I find that Smash does a surprising amount of damage just because it's really common to find yourself sitting on 30 green when Hulk is being hit by guys who hit hard enough to trigger his Anger, and a 30 green Anger is at least 5K+. One thing I noticed is that if you only have 10 green left, always do Thunderous Clap first, because if you do Smash you still lose 10 green but you get no extra damage.