awef wrote: Wow, nice design. Very simple, yet fits the character well. I was a bit confused about "Photographic Reflexes", but then read it more closely. I initially thought it was 5 black AP for any match. I think it is balanced. I think a team-up with Iron Fist and/or Doctor Doom would work out pretty well. "Show Me Your Moves" seems like a great way to counter enemy cascades, especially when they have strong Strike tiles. I think it would interact weirdly if Thing or Deadpool jumped in front of the very strong match damage and die, instead of Taskmaster tanking, lol. Black power is also very fair. Overall, I think you did a great job. I think people would run 5/3/5. What do you think?
cardoor wrote: I have some suggestions. All 3 abilities seem to focus on one aspect of Taskmaster. There is some difference between his ability to predict and his ability to perform, but overall I think you are missing some of Taskmaster's other abilities. He is a trainer of goon/thugs for one, so there could be several different ways you could go with that ability (having an effect on strike/cd tiles etc.). He is a merc too, so your blue might tie in better with that aspect (making sure he gets paid - stealing black). Definitely a character worth working on...
Selvokaz wrote: Thanks for the ideas, maybe if D3 actually looks at this and considers it, they'll take all of our suggestions and cobble something together.
Selvokaz wrote: cardoor wrote: I have some suggestions. All 3 abilities seem to focus on one aspect of Taskmaster. There is some difference between his ability to predict and his ability to perform, but overall I think you are missing some of Taskmaster's other abilities. He is a trainer of goon/thugs for one, so there could be several different ways you could go with that ability (having an effect on strike/cd tiles etc.). He is a merc too, so your blue might tie in better with that aspect (making sure he gets paid - stealing black). Definitely a character worth working on... Thanks for the ideas, maybe if D3 actually looks at this and considers it, they'll take all of our suggestions and cobble something together.
ErikPeter wrote: ...4 Star Rarity (Legendary)At Max Level: HP: 14890 Tile Damage: 73/11/11/82/10/64/3.5x Photographic Reflexes - 5 AP / Passive Taskmaster counters his opponents by perfectly mimicking their fighting style. Converts up to 2 random enemy Strike or Protect tiles to basic Black tiles. (Passive) Whenever an enemy creates a Strike tile, create a matching friendly Protect tile of Strength 40.Level Upgrades Level 2: Converts up to 3 tiles. Level 3: Protect tile Strength increases to 80. Level 4: Protect tile Strength increases to 110. Level 5: Converts up to 4 tiles. Protect tile Strength increases to 160. Cunning Leadership (Passive) (Passive) Taskmaster's flawless tactical insights come from studying his allies as well as his opponents. Whenever he or an ally fires a power, creates 1 Red Strike and 1 Blue Protect tile of Strength 42.Level Upgrades Level 2: Strength increases to 50. Level 3: Strength increases to 60. Level 4: Strength increases to 72. Level 5: Strength increases to 100.Versatile Technique 11 AP Taskmaster can quickly adapt to any situation to gain an advantage. Select a basic tile and deal 1410 damage. The chosen tile's color will determine an additional effect. Yellow: Convert all basic Yellow tiles to Protect tiles of Strength 38. Red: Destroy the targeted row (Does not generate AP.) Blue: The selected tile becomes an Invisibility tile. Purple: The selected tile becomes a Critical tile. Green: Destroy the targeted column (Does not generate AP.) Black: Destroy all Black tiles. (Does not generate AP.)Level Upgrades Level 2: Deal 1800 damage. Yellow Protect Strength increases to 46. Level 3: Deal 2250 damage. Yellow Protect Strength increases to 55. Level 4: Deal 3000 damage. Yellow Protect Strength increases to 66. Level 5: Deal 4770 damage. Yellow Protect Strength increases to 79. ...
ErikPeter wrote: I like your suggestions. The invisibility should be thought of as thematic 'off to the side, pulling strings' as opposed to real invisibility, but it could be a long CD with the help text "While this tile is on the board, Taskmaster is Invisible". I definitely don't think blue should be the obvious choice in any situation, but I worry that temporary invisibility wouldn't be worth 11 AP (when you could create cascades for more AP and damage instead). But maybe people would use it in those situations where the enemy just filled their AP bars with a lucky cascade. Maybe the damage it does (and targetable nature) is too good. Perhaps it could be something completely different; Destroy a 3x3 centered on the targeted tile is unrepresented. Swapping his abilities and getting rid of the reflect passive could be ok. I like his defensive reflexes, but if yellow is his only passive and creates tiles "when the enemy fires a power" the base numbers could be much higher, which would make it especially very strong against goons who fire a lot of cheap CD powers. Putting more emphasis on his tile destruction/conversion would make him stronger as an accelerator, especially if he can use his own tiles to fuel it, and making it targeted is probably in danger of becoming OP. But it also might make him a blast to play. And then the power wouldn't be a dead weight if your enemy doesn't make specials (but you might need them to fire one first to make your own.) Thanks for the feedback.
cardoor wrote: ErikPeter wrote: I like your suggestions. I see what you are saying... more of Professor X type of invisibility... still find it hard to give that ability to Taskmaster The purple does teeter on being OP, but consider that GSBW can turn 6 basic tiles to green for 11AP. Keeping the AP at 5 AP made sense when it was the reflex power, but if the reflex became the passive yellow, I thought it would make room to work with the AP cost of the purple a bit. Being able to target any tile could probably be reworked too (maybe just add basic tiles to the list and keep it like lvl 4 otherwise)?
ErikPeter wrote: I like your suggestions.
ErikPeter wrote: Master Strategist - 6 AP Taskmaster puts his plans into motion by any means necessary. Converts up to 2 chosen Strike tiles to basic Black tiles.
ErikPeter wrote: I felt like it was time to spec Taskmaster again. Mostly just want to give him cool, thematic and also interesting powers. This version would be brutal against a host of newer better characters; Dr. Strange, Black Bolt, Carol, basically anyone whose passives deal direct damage are going to rack up a ton of high-strength Attack tiles. (Black Panther Yellow? Haha!) Anyone who relies on a lot of countdowns expiring (Star-Lord, Carol, Coulson--or just mooks) are going to face a lot of lower-strength Attack tiles. I love the Passive strength increase effect of Photographic Reflexes; it'd work like Punisher's blue, but scale up throughout the match as your opponent collects AP, and if they get a lucky cascade, could even double or triple your special tile damage. Eat it, Ultron Drones.Photographic Reflexes Taskmaster is an incredible hand-to-hand combatant, able to mimic and adapt to the attacks of other combatants. (Passive) At the start of the battle, create 1 Attack, Protect, and Strike tile of Strength 60. (Passive) Friendly Attack, Protect and Strike tile Strength is increased by 1% per enemy AP.npxoLevel 2-5: Tile Strength increases to 330 (660 max). Friendly tile Strength increased by 2-5% per enemy AP.Henchman Training Program 11 AP Taskmaster orders his pool of hired mercenaries into battle to test their skills. Turns all basic Black tiles into Attack tiles of Strength 70, then stuns Taskmaster for 3 turns. (Passive) When an enemy Countdown tile expires, create a random Attack, Protect, or Strike tile of Strength 70.Level 2-5: Tile Strength increases to 220 (440 max)Adaptive Fighting 7 AP Taskmaster retaliates with an expertly crafted counterattack. Create 1 Attack, Protect, and Strike tile of Strength 110. (Passive) If an enemy Passive ability deals damage to Taskmaster, create a random Attack, Protect or Strike tile with Strength equal to 10% of the damage taken.Level 2-5: Tile Strength increases to 220 (440 max). Passive tile Strength increases to 20-50% of the damage taken.
Excelent idea. This is more than the time to add Taskmaster. Enough of repeated characters!