Lemminkäinen wrote: There are three-stars who really benefit from this new system, though: the support ones. Loki, for example, is strictly better now. But it's sad that it's only those that got the real love.
aesthetocyst wrote: I think Lemmi meant that blunted scaling on match and ability damage benefits low-health characters.
My Loki is already up to 189, and still only has 6755 health. Outside of LRs .... unless he's featured in PVP ... I can't see ever using him. Maybe occasionally in sim and pve. Maybe.
Lemminkäinen wrote: My Loki is already up to 189, and still only has 6755 health. Outside of LRs .... unless he's featured in PVP ... I can't see ever using him. Maybe occasionally in sim and pve. Maybe. Not even with the weekly buff? That's disappointing. (My Loki is only 169 so quite a bit lower).
Twysta wrote: This is all basically done because of the low (and lame) base match damage on 4*s. So instead of increasing 4* match damage they nerfed the whole 2* and 3* tier instead. Personally I don't have a problem with a "champion" doing more damage than the next tier character at the same level. Surely that is extra incentive in the first place to champion anyone. Or you know maybe they could just increase the 4* base match damage. I never understood why their base damage was so low anyway.
Phaserhawk wrote: but the whole thing is still based on 3*'s with prizes, ISO levels and Pvp. They are moving everything forward but the things we need moved forward
tizian2015 wrote: i realized, that my boosted 2* storm (full-leveled 144 champion) has the same damage with blue as it was before championsystem. What sense does it make to invest 50 Covers to get it back to the point where it was before?
atomzed wrote: Having a higher star tier character must feel like an upgrade over the lower star tier. That gives a sense of progression, when you feel that you have a better roster than before. Hence, a gap is definitely necessary. I think most will agree that a gap is necessary (as it is absurd if a 1* is as good as a 3*). The point of contention will always be about the size of the gap between the stars tier. This is hard to determine... I personally feel that the 5*-4* gap is too big. Before the nerf, the 3*-4* gap is too small. Characters like Antman and Fury and Wolverine are rarely played even when boosted. So I am glad to see them increaSing the 4*-3* gap, so that people will feel that it is worthwhile leveling those mid tier 4*.