Blue Shoes wrote: Well, if there were 10 anger tokens out, then the Hulk was probably stunlocked. If so, then strike tiles don't mean much.
Phantron wrote: Blue Shoes wrote: Well, if there were 10 anger tokens out, then the Hulk was probably stunlocked. If so, then strike tiles don't mean much. He's not stun locked, because he wouldn't be creating anger tokens while stunned. I'm guessing he just did Magentic Particle a few times plus whatever cascade created by them.
Nonce Equitaur 2 wrote: Patch puts up a bunch of strike tiles. But it's still my turn. Magneto (5/5/3) then uses his Red and Blue to move 4+ times in a row. If Mags has 6 blue, 4 red, that's usually enough to shred the other team and remove all their strike tiles. Build up 10 blue, 10 red, and Mags is pretty much unstoppable. His red does puny damage, but when there are 6 +200 damage strike tile on the board, he's absolutely lethal, and the opposing team never moves again.
pulis wrote: So I use magneto with patches? And which magneto are we talking about? The red one or the white one? It sounds like the red one as the white one doesn't have red powers.
pulis wrote: Nonce Equitaur 2 wrote: I recently used Mags + Patch to shred a team. Last man standing was Hulk. By the time I got him to 500 health point, there were 10 Anger tokens up against me. I was tempted to match environment tokens to see how bad he'd hurt me. How are people using patches without killing their own team? Patches gives attack tokens to the enemy as well. Also, do the black tokens overwrite other black tokens that have counters on them?
Nonce Equitaur 2 wrote: I recently used Mags + Patch to shred a team. Last man standing was Hulk. By the time I got him to 500 health point, there were 10 Anger tokens up against me. I was tempted to match environment tokens to see how bad he'd hurt me.
rabscutle wrote: Patch goes well with Hulk because he solves the problem of "well his hit points are so high, what could possibly trigger the Anger?" And if you have Black maxed out, the damage he does to the enemy benefits from the strike tiles on the table. Once you fire off Patch's green power, you put hulk in front. Let him get hit once or twice. And on the ensuing turn, you have 1-2 anger tokens that 1. AOE the whole apposing team and 2. Create strike tile boosted green matches. The Patch/Hulk/OBW list is fun as all hell. It isn't a sustainable list because you are going to need to heal a lot, but man is it psychotic. You are racing to get that green and then just burn your opponents head off as fast as you can.
rabscutle wrote: Patch goes well with Hulk because he solves the problem of "well his hit points are so high, what could possibly trigger the Anger?" And if you have Black maxed out, the damage he does to the enemy benefits from the strike tiles on the table. Once you fire off Patch's green power, you put hulk in front. Let him get hit once or twice. And on the ensuing turn, you have 1-2 anger tokens that 1. AOE the whole apposing team and 2. Create strike tile boosted green matches.
Eddiemon wrote: Option 2. Use GSBW purple ability. Spray paint over the purple tiles with green. Pop berserk. For some reason I find this approach evil.
donnbobhardy wrote: Would he still produce anger tiles after becoming invulnerable? Would Storm keep AoEing after he became invulnerable?
mischiefmaker wrote: Eddiemon wrote: Option 2. Use GSBW purple ability. Spray paint over the purple tiles with green. Pop berserk. For some reason I find this approach evil. Are you sure this works? I thought Deceptive Tactics only changes basic tiles.