Arimis Thorn wrote: I keep trying to play with him and he's fine in you are using him at level 70 with a bunch of covers, but even then, what the the flipping HELL were they thinking with his Black?! So you've got a blue that generates more blue and black depends on having no virtually blue on the board? Could they at least have made it so that the more covers you had in it, the more blue could be on the board before you healed? Anything? It's just such an amazingly poorly designed ability.
OJSP wrote: I just had a thought.. My Cho is only 5/2/1 and at lower level to the X-Force duo at the moment. Once he's better covered and could equal the 2, I'd start using him more often. He can be a decent 3rd member in that team (but, ironically might be better at the centre): He could tank for Wolverine and the is arguably better than X-Force now. We'd still use for the CDfW and SS combo, but it could be also used near the end of the match to heal him (if the condition is met, obviously). Blue is not a priority, but can be useful sometimes. So, with the 2 X-Forces, Mr Fantastic, and Cho (plus Daken and RGroot), we'd have a very sustainable 4*(+3*) PvE team. Based on true healing and rainbow colour coverage. Obviously not as quick as the 3 undying 5*s.. but I think this is worth noting, especially when Cho becomes an essential character. With a +90 lvl boost, it'd be easy to make him tank for Wolverine while keeping him underleveled (because, we have to prioritise our Iso, right?). Personally, I think the best 3rd member for the X-Force duo is Iceman, but they have to be at the same level so Iceman can hide behind the 2 when positioned on the right. My Iceman is now at higher level, so I'm trying to find other teams for the X-Force duo. Cho is not a bad alternative, especially when playing against Doom or Daken, where we'd inevitably take some damage and Hot Dog Stand becomes easier to trigger and useful. I'm not saying that this suddenly makes him a good character. But, I think I might've found a team where he could be useful (when we have to use him).
OJSP wrote: dkffiv wrote: No. Just no. Thanks. It was just a fleeting thought.. I think you've convinced me not to level him any further.. (for now..) A better third for DP and Xforce is Cyclops, a much more reliable blue and a yellow outlet when you don't need Wolv's. You're usually not actively going after yellow + blue so he doesn't end up taking much damage. I like the idea of using Cyclops.. I forgot about him actually, because he's still 5/4/4. I only recently levelled him to 200 and haven't used him that much. He's the next on my list to be championed. Again, thanks for the suggestion.
dkffiv wrote: No. Just no.
A better third for DP and Xforce is Cyclops, a much more reliable blue and a yellow outlet when you don't need Wolv's. You're usually not actively going after yellow + blue so he doesn't end up taking much damage.
Pylgrim wrote: Speaking of X-Pool and X-Force, the perfect 3rd wheel for that combination would have been pre-nerf Mystique. She adds the last colour for the rainbow, which feeds the two main colours of the combo! But after the nerf, that ability is, sadly, too expensive and unreliable.
captainclownshoe wrote: His black is the worst power in the game!
bbf2 wrote: I feel like the comic book writers forced them to introduce this character into the game as a tie-in to his new comic, and the MPQ guys were upset by it and thus intentionally made him terrible on purpose. He should be removed from the LTs and be a special event-only character or something.
bbf2 wrote: He should be removed from the LTs and be a special event-only character or something.
BlackBoltRocks wrote: [bHot Dog Stand - 7 AP Thinking and smashing use lots of calories! A hungry Hulk empties the stock of a nearby food vendor! Heals Hulk for 462 health, and creates 3 Blue tiles. Amadeus is too busy eating, and so ends the turn. Level 2: Amadeus puts ketchup! Hulk heals himself for 540 health. If the board has at least 7 Red tiles, Hulk heals 780 health instead. Level 3: Amadeus puts mayonnaise! Hulk heals himself for 618 health (916 if at least 7 Red tiles). If your team has at least 9 TU AP, the team gains 1 AP in every colour. Level 4: Hulk heals himself for 774 health (1027 if at least 7 Red tiles) Level 5: Amadeus puts mustard! Hulk heals himself for 1086 health (1387 if at least 7 Red tiles), plus 48 health for every Yellow tile on the board.
wymtime wrote: This would also give him more reason to feed himself green!!