PeterGibbons316 wrote: Sorry for the delay - working on the tips now.
whoami wrote: I honestly did not expect this to work, but I managed to down HT on my 5th or 6th attempt with a 1/2/2 111 level Thing. Full damage boosts, extra g/b boosts, and g/b AP. Got very lucky with board setup and some cascades, and had enough green to pull off two Yancys. ...and a Chulk blue for my efforts.
CT1888 wrote: About 4 tries using +100% all, +50%r/y, +2r/y my 112 level 94 Thing triumphed. I too received a for my efforts. Think I'd rather have the HP and iso I spent on boosts back please.
Cousin Simpson wrote: My Flaptain is 2/2/4, and doing some back-of-the-envelope scaling (up to level 168) his Dive Bomb would be 5700 + (868 * # protect tiles), so two or maybe even one would take out Other Cap -- looks doable. Didn't think about her Energy Absorption re: match damage, thanks for heads up; I might even dust off one of my retired red/all stockpile boosts for as much red as possible.
Clyve wrote: I assume this one is going to be impossible with a 0/3/3 . I think if I had just one yellow cover I'd have a shot, but I just don't think red does enough without it.