Polares wrote: My biggest problem with this guy is RNG, I don't know if you have had the same problem.
Ozark Boatswain wrote: I wonder what they'll be.
OJSP wrote: Quebbster wrote: Thanks to PvP progression and some odd Legendary pulls I now have one cover of each color for Sam in my queue. Mine is 5/4/4 at the moment, and I am wondering what the optimal build would be. Red at 5 is a given. Maxing the damage output is rarely a bad idea. All Powers have a significant Power jump from 4 covers to 5 covers, so it's pretty much between 5/3/5 or 3/5/5. At first I figured 3/5/5 might be good since yellow feeds red equally well at any level. Right now I am thinking the Power jump to 5 yellow is a lot more useful than the Power jump to 5 blue, so I'm leaning towards 5/3/5. One possible option is to save up 200K ISO and champ him Before the covers expire, but I'd rather put that ISO into Rulk... I suppose it depend on who you want to pair him with? If 3* Steve Rogers or Ghost Rider, I can see 3/5/5 is better. As a standalone character/last man standing, he's better 5/3/5, isn't he? Except when fighting against 3* Captain Marvel with 5 Photonic Blasts, where it doesn't really matter if Wings of Liberty is at 3 or 5. It might make a slight difference having him 5/3/5, if we could starve Captain Marvel of any red matches.. but if the last DDQ proved something, it was almost impossible.
Quebbster wrote: Thanks to PvP progression and some odd Legendary pulls I now have one cover of each color for Sam in my queue. Mine is 5/4/4 at the moment, and I am wondering what the optimal build would be. Red at 5 is a given. Maxing the damage output is rarely a bad idea. All Powers have a significant Power jump from 4 covers to 5 covers, so it's pretty much between 5/3/5 or 3/5/5. At first I figured 3/5/5 might be good since yellow feeds red equally well at any level. Right now I am thinking the Power jump to 5 yellow is a lot more useful than the Power jump to 5 blue, so I'm leaning towards 5/3/5. One possible option is to save up 200K ISO and champ him Before the covers expire, but I'd rather put that ISO into Rulk...
Quebbster wrote: OJSP wrote: Quebbster wrote: Thanks to PvP progression and some odd Legendary pulls I now have one cover of each color for Sam in my queue. Mine is 5/4/4 at the moment, and I am wondering what the optimal build would be. Red at 5 is a given. Maxing the damage output is rarely a bad idea. All Powers have a significant Power jump from 4 covers to 5 covers, so it's pretty much between 5/3/5 or 3/5/5. At first I figured 3/5/5 might be good since yellow feeds red equally well at any level. Right now I am thinking the Power jump to 5 yellow is a lot more useful than the Power jump to 5 blue, so I'm leaning towards 5/3/5. One possible option is to save up 200K ISO and champ him Before the covers expire, but I'd rather put that ISO into Rulk... I suppose it depend on who you want to pair him with? If 3* Steve Rogers or Ghost Rider, I can see 3/5/5 is better. As a standalone character/last man standing, he's better 5/3/5, isn't he? Except when fighting against 3* Captain Marvel with 5 Photonic Blasts, where it doesn't really matter if Wings of Liberty is at 3 or 5. It might make a slight difference having him 5/3/5, if we could starve Captain Marvel of any red matches.. but if the last DDQ proved something, it was almost impossible. That's basically what I am thinking. I prefer to build characters so they can stand on their own, so I suppose 5/3/5 is the way to go for me. If I can buff some tiles that's a bonus...
Polares wrote: Quebbster wrote: OJSP wrote: And even when playing 1vs1 you can cast yellow and then made the tiles stronger with blue, so with 3/5/5 you can end up with even stronger shields than 5/3/5 if you do 2-3 blue matches. Now, If I could get some red covers ... (Mine is 5/5/3 )
Quebbster wrote: OJSP wrote: And even when playing 1vs1 you can cast yellow and then made the tiles stronger with blue, so with 3/5/5 you can end up with even stronger shields than 5/3/5 if you do 2-3 blue matches. Now, If I could get some red covers ... (Mine is 5/5/3 )
OJSP wrote: And even when playing 1vs1 you can cast yellow and then made the tiles stronger with blue, so with 3/5/5 you can end up with even stronger shields than 5/3/5 if you do 2-3 blue matches. Now, If I could get some red covers ... (Mine is 5/5/3 )
Quebbster wrote: I opened a bunch of Legendaries last night and got a whole bunch of new Sam covers, so I guess I am championing him after all. Then I can experiment a bit and see if I prefer 3/5/5 or 5/3/5.
theshadeofopal wrote: A thought occurred to me on the twentieth or so try at his crash today. His blue really ought to fortify the strengthened tiles.
Pylgrim wrote: theshadeofopal wrote: A thought occurred to me on the twentieth or so try at his crash today. His blue really ought to fortify the strengthened tiles. Great idea. Perhaps more feasible than fixing the CD reduction thing, which I suspect would take coding manually an exception for each ability whose CD should be increased instead of decreased.
Polares wrote: PS: But devs never rework old chars with new abilities
Jaedenkaal wrote: Polares wrote: PS: But devs never rework old chars with new abilities Said Ragnarok. ...
Polares wrote: Jaedenkaal wrote: Polares wrote: PS: But devs never rework old chars with new abilities Said Ragnarok. ... Yeah you are right, in his third rework, and after 4hor was nerfed they though adding charged tiles to his powers would make him suck less. But they changed his powers completely ala Magneto, I doubt they are going to change anything just for a small change. But hey, I hope I am wrong.
Pwuz_ wrote: Fortifying isn't actually a small change. It could potentially change a segment of battles if it becomes something more than an obscure ability only used by a single 5*.